From f44ad64eff5c66b711e2b8d28c44c85a92cbc393 Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Fri, 06 Nov 2020 10:08:42 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs | 104 ++++++---------------------------------------------- 1 files changed, 12 insertions(+), 92 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs index ea019ad..52ab28a 100644 --- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs +++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs @@ -1,5 +1,4 @@ using System; -using System.Collections.Generic; using Core.Utilities; using KTGMGemClient; using TowerDefense.Level; @@ -7,25 +6,8 @@ using UnityEngine; using UnityEngine.UI; -namespace TowerDefense.Towers.Placement { - - - - public class BuyButtonGroup - { - public BuyButtonGroup(Transform t,int x,int y) - { - this.button = t; - this.x = x; - this.y = y; - } - - - public Transform button; - public int x; - public int y; - }; - +namespace TowerDefense.Towers.Placement +{ /// <summary> /// A tower placement location made from a grid. /// Its origin is centered in the middle of the lower-right cell. It can be oriented in any direction @@ -33,10 +15,6 @@ [RequireComponent(typeof(BoxCollider))] public class TowerPlacementGridEndless : MonoBehaviour, IPlacementArea { - [Range(0,100)] - public float buyButtonScaler=1.9f; - - private List<BuyButtonGroup> mBuyButtons = new List<BuyButtonGroup>(); public static float GRID_OPENCASH = 100; /// <summary> @@ -341,15 +319,9 @@ } } } - void FixedUpdate() - { - // this.resizeBuyButtonSize(this.buyButtonScaler); - } void Update() { - - if (m_arrCoinGenTime == null || !EndlessUIStart.instance.IsGameRunning) return; float delta = Time.deltaTime; @@ -557,8 +529,6 @@ m_AvailableCells = new bool[dimensions.x, dimensions.y]; opponent = false; - - } /// <summary> @@ -574,53 +544,11 @@ SetUpGrid(); - // 初始化格子对应的屏幕坐标数据 - preCalculateGridUIPos(); + // 初始化格子对应的屏幕坐标数据 延迟执行 + Invoke("preCalculateGridUIPos",0.3f); + //preCalculateGridUIPos(); } - void resizeBuyButtonSize(float defaultVal=1.9f) - { - - - - foreach(BuyButtonGroup bbg in this.mBuyButtons) - { - Vector3 pos = bbg.button.position; - pos.x = arrGridCentPos[bbg.x, bbg.y].x; - pos.z = arrGridCentPos[bbg.x, bbg.y].y + (bbg.y - AttackRowNumbers) * defaultVal; - pos.y = 30; - bbg.button.position = pos; - bbg.button.localRotation = Quaternion.identity; - bbg.button.localScale = Vector3.one; - } - //for (int x = 0; x < dimensions.x; ++x) - //{ - // for (int y = dimensions.y - AttackRowNumbers; y < dimensions.y; ++y) - // { - // if (m_arrGridType[x, y] != PlacementGridType.EGridWaitBuy) continue; - - // GameObject container = GameObject.Find("BuyButtonContainer"); - // Button buyButton = Instantiate(waitBuyBtnPrefab); - // buyButton.transform.SetParent(container.transform); - - - // mBuyButtons.Add(new BuyButtonGroup(buyButton.transform, x, y)); - // //Camera.main.WorldToViewportPoint() - - // Vector3 pos = buyButton.transform.position; - // pos.x = arrGridCentPos[x, y].x; - // pos.z = arrGridCentPos[x, y].y + (y - AttackRowNumbers) * 1.9f; - // pos.y = 30; - // buyButton.transform.position = pos; - // buyButton.transform.localRotation = Quaternion.identity; - // buyButton.transform.localScale = Vector3.one; - - - // } - //} - - - } /// <summary> /// 预计算塔位格子对应的屏幕坐标以及塔位格子的屏幕尺寸 /// WORK START: 计算屏幕坐标,然后开搞屏幕相关的内容。下午要把塔位上显示界面搞出来。 @@ -628,7 +556,6 @@ /// </summary> void preCalculateGridUIPos() { - arrGridCentPos = new Vector2[dimensions.x, dimensions.y]; Vector3 targetPos = GridToWorld(new IntVector2(0, 0), new IntVector2(1, 1)); @@ -647,7 +574,6 @@ } } - // 血条位置的设定 PreCalculateTowerBloodUi(); @@ -663,17 +589,13 @@ Button buyButton = Instantiate(waitBuyBtnPrefab); buyButton.transform.SetParent(container.transform); - - mBuyButtons.Add(new BuyButtonGroup(buyButton.transform, x, y)); - //Camera.main.WorldToViewportPoint() - - //Vector3 pos = buyButton.transform.position; - //pos.x = arrGridCentPos[x, y].x; - //pos.z = arrGridCentPos[x, y].y + (y - AttackRowNumbers) * 1.9f; - //pos.y = 30; - //buyButton.transform.position = pos; - //buyButton.transform.localRotation = Quaternion.identity; - //buyButton.transform.localScale = Vector3.one; + Vector3 pos = buyButton.transform.position; + pos.x = arrGridCentPos[x, y].x; + pos.z = arrGridCentPos[x, y].y + (y - AttackRowNumbers) * 1.9f; + pos.y = 30; + buyButton.transform.position = pos; + buyButton.transform.localRotation = Quaternion.identity; + buyButton.transform.localScale = Vector3.one; // 设置按钮对应的点击功能 EndlessTowerGridOpen tgo = buyButton.GetComponent<EndlessTowerGridOpen>(); @@ -685,8 +607,6 @@ } } } - - this.resizeBuyButtonSize(); } /// <summary> -- Gitblit v1.9.1