From f453404715d4e4951d46856578de068b75fe0f34 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 11 Dec 2020 20:20:42 +0800
Subject: [PATCH] Merge commit '4b116e3d552fd8b317be611cd7aee2c091317d9f' into master

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   60 +++++++++++++++++++++++++++++++++++++++++-------------------
 1 files changed, 41 insertions(+), 19 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index 5855a7b..4a574c7 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -22,8 +22,7 @@
 
     private Text versionTxt;//版本号
     private Text resVersion;//资源版本号
-
-    float waitTime;//加载等待时间
+    float waitTime;//切换场景等待时间
 
     [SerializeField]
     private Sprite nextSprite;
@@ -55,13 +54,27 @@
             OnClickResetBtn();
         });
 
-        if (!GameConfig.isFirstStart)//后续直接加载
-        {
-            waitTime = 2f;
+        //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn);
 
-            LoadNextScene();
+
+        if (Application.platform == RuntimePlatform.Android)
+        {
+            //GetetDeviceIMEI();//获取安卓手机IMEI
+            imei0 = TDAA_SDKManager.Ins.GetDeviceId();//使用设备ID
         }
-        else
+        else if (Application.platform == RuntimePlatform.WindowsEditor)
+        {
+            imei0 = "MyTestGemBattle123";
+        }
+
+        GameConfig.PlayerName = imei0;
+
+        versionTxt.text = "版本号:" + Application.version;
+        //resVersion.text 暂时没有使用
+        transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0;
+
+
+        if (GameConfig.isFirstStart)
         {
             waitTime = 0f;
             //第一次启动,初始化并且埋点
@@ -70,22 +83,27 @@
                 TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
                 TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
             }
-
         }
+
+        SetStart();
     }
 
-    void loginNext()
+    /// <summary>
+    /// 设置开始状态
+    /// </summary>
+    private void SetStart()
     {
-        GameConfig.PlayerName = SDKManager.ins.sdk.uid;
-
-        versionTxt.text = "版本号:" + Application.version;
-        //resVersion.text 暂时没有使用
-        transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + SDKManager.ins.sdk.uid;
-
-        LoadNextScene();
+        startBtn.gameObject.SetActive(true);
+        int resId = Mathf.FloorToInt(Mathf.Clamp01(GameConfig.GameCompletedCount));
+        Image img = startBtn.transform.GetChild(0).GetComponent<Image>();
+        img.sprite = Resources.Load<Sprite>($"UI/Loading/{resId}");
+        img.SetNativeSize();
     }
 
-    private void LoadNextScene()
+    /// <summary>
+    /// 开始游戏
+    /// </summary>
+    void loginNext()
     {
         progressSlider.gameObject.SetActive(true);
         startBtn.gameObject.SetActive(false);
@@ -96,6 +114,8 @@
         GameConfig.isFirstStart = false;
         StartCoroutine(loginMy());
     }
+
+
 
     #region 获得安卓手机上的IMEI号
     public string imei0 = "";
@@ -131,15 +151,17 @@
     {
         if (!isLogining)
         {
+            // CoderM: 在这里要使用SDK来进行登录了
             if (GameConfig.useSDK)
             {
-                // CoderM: 在这里要使用SDK来进行登录了
+                //设置login的回调
                 SDKCallBack.ins.setNextAction("login", loginNext);
                 SDKManager.ins.sdk.login();
             }
             else
             {
-                LoadNextScene();
+                //没有使用SDK
+                loginNext();
             }
         }
         else

--
Gitblit v1.9.1