From f6abd3f706541c72633daa84ba2b47ba1a003d02 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Fri, 06 Nov 2020 14:40:58 +0800
Subject: [PATCH] 修改攻击材质以及火宝石攻击速度播放

---
 Assets/Scripts/TowerDefense/Towers/TowerLevel.cs |   19 ++++++++++++++++++-
 1 files changed, 18 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs b/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs
index e0894bd..6dbdd2b 100644
--- a/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs
+++ b/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs
@@ -164,6 +164,23 @@
             mat.localPosition = Vector3.zero;
         }
 
+
+        /// <summary>
+        /// 设置火宝石攻速
+        /// </summary>
+        /// <param name="isAttack"></param>
+        public void SetFireMatSpeed(bool isFast)
+        {
+            if (isFast)
+            {
+                mat.GetComponent<MeshRenderer>().material.SetFloat("_Speed", 40);
+            }
+            else
+            {
+                //还原10
+                mat.GetComponent<MeshRenderer>().material.SetFloat("_Speed", 8);
+            }
+        }
         /// <summary>
         /// 上阵塔缩放
         /// </summary>
@@ -201,6 +218,7 @@
             }
         }
 
+
         /// <summary>
         /// 当前的TowerLevel设置为对应怪物的材质显示
         /// </summary>
@@ -211,7 +229,6 @@
 
             mat.GetComponent<MeshRenderer>().material = material;
 
-            ResetScale();
             // if (transform.name.StartsWith("GrowUpTower") && mat.localPosition != fireOffectp)
             // {
             //     mat.localPosition = fireOffectp;

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