From f8a6da0a99768f158fc8e02139a21f5a7f339514 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Tue, 01 Dec 2020 13:52:54 +0800
Subject: [PATCH] 删除无用GameObject,无用代码

---
 Assets/Scripts/Data/EndlessBuffData.cs |   28 +++++++++++++++-------------
 1 files changed, 15 insertions(+), 13 deletions(-)

diff --git a/Assets/Scripts/Data/EndlessBuffData.cs b/Assets/Scripts/Data/EndlessBuffData.cs
index ae73e6e..97e4b37 100644
--- a/Assets/Scripts/Data/EndlessBuffData.cs
+++ b/Assets/Scripts/Data/EndlessBuffData.cs
@@ -44,7 +44,7 @@
         public int TotalEffectWaves;
 
         /// <summary>
-        /// 记录玩家选择该buff的次数
+        /// 记录被玩家选择的次数
         /// </summary>
         public int SelectCount;
     }
@@ -74,15 +74,21 @@
         private static List<EndlessBuffConfig> randomBuffList;
 
         /// <summary>
+        /// 被移除掉的buff id 列表
+        /// </summary>
+        private static List<int> removedIdList;
+
+        /// <summary>
         /// 颜色品阶
         /// </summary>
         /// <typeparam name="Color"></typeparam>
         /// <returns></returns>
         private static List<Color> rareColorList = new List<Color>()
         {
-            new Color(118 / 255f, 1, 118 / 255f),
-            new Color(131 / 255f, 181 / 255f, 1),
-            new Color(220 / 255f, 112 / 255f, 1),
+            new Color(68f / 255f, 148f / 255f, 57f / 255f),
+            new Color(74f / 255f, 124f / 255f, 207f / 255f),
+            new Color(149f / 255f, 79f / 255f, 214f / 255f),
+            new Color(220f / 255f, 96f / 255f, 63f / 255f),
         };
 
         public static void Init()
@@ -90,6 +96,7 @@
             endlessBuffList = JsonDataCenter.GetList<endless_buff>();
             allEndlessConfig = new List<EndlessBuffConfig>();
             randomBuffList = new List<EndlessBuffConfig>();
+            removedIdList = new List<int>();
             random = new System.Random();
 
             foreach (endless_buff data in endlessBuffList)
@@ -131,6 +138,9 @@
 
             for (int i = 0; i < allEndlessConfig.Count; ++i)
             {
+                // 如果是一次性的buff就不再出现了
+                if (removedIdList.Contains(allEndlessConfig[i].Config.id)) continue;
+
                 if (level >= allEndlessConfig[i].Config.down_level && level <= allEndlessConfig[i].Config.upper_level)
                     endlessBuffPool.Add(allEndlessConfig[i]);
             }
@@ -142,14 +152,7 @@
         /// <param name="id"></param>
         public static void RemoveFromBuffPool(int id)
         {
-            for (int i = 0; i < endlessBuffPool.Count; ++i)
-            {
-                if (endlessBuffPool[i].Config.id == id)
-                {
-                    endlessBuffPool.Remove(endlessBuffPool[i]);
-                    break;
-                }
-            }
+            removedIdList.Add(id);
         }
 
         /// <summary>
@@ -181,7 +184,6 @@
             }
 
             randomBuffList = ret;
-
             return ret;
         }
 

--
Gitblit v1.9.1