From f8a6da0a99768f158fc8e02139a21f5a7f339514 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Tue, 01 Dec 2020 13:52:54 +0800 Subject: [PATCH] 删除无用GameObject,无用代码 --- Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs | 10 ---------- 1 files changed, 0 insertions(+), 10 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs index 25f679b..a3bbec0 100644 --- a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs +++ b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs @@ -446,7 +446,6 @@ { fireState = true; fInEnergy = finalFireSpeed; - myTower.SetFireMatSpeed(true);//设置了火宝石快速攻击 // 设置多倍攻击速度 fBackupTimer = m_FireTimer; m_FireTimer = m_FireTimer / finalFireSpeed; @@ -460,8 +459,6 @@ fInEnergy -= Time.deltaTime; if (fInEnergy <= 0) { - myTower.SetFireMatSpeed(false);//恢复了火宝石攻击速度 - fireState = false; EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.FireTowerChargeEnd); fInEnergy = 0.0f; @@ -552,8 +549,6 @@ { if (fireState) { - myTower.SetFireMatSpeed(true);//设置了火宝石快速攻击 - towerPtr.PlayEnergyEffect(true); } } @@ -678,11 +673,6 @@ woodChargeEffectTime = woodRemainChargeTime + 0.5f / towerLevel.ActionAnimator.speed; WoodChargeEffect.Play(); } - } - else - { - if (towerPtr) - towerPtr.setTowerState(true); } if (isMultiAttack) -- Gitblit v1.9.1