From f8a6da0a99768f158fc8e02139a21f5a7f339514 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Tue, 01 Dec 2020 13:52:54 +0800
Subject: [PATCH] 删除无用GameObject,无用代码

---
 Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs |   10 ----------
 1 files changed, 0 insertions(+), 10 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
index 25f679b..a3bbec0 100644
--- a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
+++ b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -446,7 +446,6 @@
                     {
                         fireState = true;
                         fInEnergy = finalFireSpeed;
-                        myTower.SetFireMatSpeed(true);//设置了火宝石快速攻击
                         // 设置多倍攻击速度
                         fBackupTimer = m_FireTimer;
                         m_FireTimer = m_FireTimer / finalFireSpeed;
@@ -460,8 +459,6 @@
                     fInEnergy -= Time.deltaTime;
                     if (fInEnergy <= 0)
                     {
-                        myTower.SetFireMatSpeed(false);//恢复了火宝石攻击速度
-
                         fireState = false;
                         EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.FireTowerChargeEnd);
                         fInEnergy = 0.0f;
@@ -552,8 +549,6 @@
             {
                 if (fireState)
                 {
-                    myTower.SetFireMatSpeed(true);//设置了火宝石快速攻击
-
                     towerPtr.PlayEnergyEffect(true);
                 }
             }
@@ -678,11 +673,6 @@
                     woodChargeEffectTime = woodRemainChargeTime + 0.5f / towerLevel.ActionAnimator.speed;
                     WoodChargeEffect.Play();
                 }
-            }
-            else
-            {
-                if (towerPtr)
-                    towerPtr.setTowerState(true);
             }
 
             if (isMultiAttack)

--
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