From f8a6da0a99768f158fc8e02139a21f5a7f339514 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Tue, 01 Dec 2020 13:52:54 +0800
Subject: [PATCH] 删除无用GameObject,无用代码

---
 Assets/Scripts/TowerDefense/Towers/TowerLevel.cs |  125 -----------------------------------------
 1 files changed, 0 insertions(+), 125 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs b/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs
index 35b5bcc..5d662ff 100644
--- a/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs
+++ b/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs
@@ -214,15 +214,10 @@
             starTs.localRotation = Quaternion.Euler(60, 180, 0);
         }
 
-        private Transform mat;
-        private MeshRenderer myRender;
-
         Vector3 normalScale;
 
         private void Awake()
         {
-            mat = transform.Find("Cube");
-            myRender = mat.GetComponent<MeshRenderer>();
             normalScale = new Vector3(1.5f, 1.5f, 1.5f);
             canPlaceMesh.enabled = false;
         }
@@ -292,126 +287,6 @@
                 ActionAnimator.speed = attackSpeed * FireSpeed;
             else if (state == TowerActionState.Standing)
                 ActionAnimator.speed = 1f;
-        }
-
-        /// <summary>
-        /// 未上阵塔缩放,固定缩放
-        /// </summary>
-        public void NormalScale()
-        {
-            mat.localScale = normalScale;
-            mat.localPosition = Vector3.zero;
-        }
-
-        private bool isAttack;
-        /// <summary>
-        /// 设置火宝石攻速
-        /// </summary>
-        /// <param name="isAttack"></param>
-        public void SetFireMatSpeed(bool isFast)
-        {
-            if (isFast && isAttack)
-            {
-                myRender.material.SetFloat("_Speed", 40);
-            }
-            else
-            {
-                //还原10
-                myRender.material.SetFloat("_Speed", 8);
-            }
-        }
-        /// <summary>
-        /// 上阵塔缩放
-        /// </summary>
-        public void ResetScale()
-        {
-            if (transform.name.StartsWith("GrowUpTower"))
-            {
-                //火元素
-                mat.localScale = GameConfig.fireScale;
-                mat.localPosition = GameConfig.fireOffectp;
-            }
-            else if (transform.name.StartsWith("BlinkTower"))
-            {
-                //木元素
-                mat.localScale = GameConfig.woodScale;
-                mat.localPosition = GameConfig.woodOffectp;
-
-            }
-            else if (transform.name.StartsWith("CopyCatTower"))
-            {
-                //水元素
-                //mat.localScale = woodScale;
-
-                Vector3 scale = mat.localScale;
-
-                if (!this.bScaleForCombat)
-                {
-                    scale.z *= 1.267f;
-                    mat.localScale = scale;
-                    Vector3 pos = mat.localPosition;
-                    pos.z -= 0.2f;
-                    mat.localPosition = pos;
-                    bScaleForCombat = true;
-                }
-            }
-        }
-
-
-        /// <summary>
-        /// 当前的TowerLevel设置为对应怪物的材质显示
-        /// </summary>
-        /// <param name="mat"></param>
-        public void SetTowerMonsterMat(Material material, bool isAttack)
-        {
-            if (material == null) return;
-
-            this.isAttack = isAttack;
-            myRender.material = material;
-            if (isAttack)
-            {
-                if (transform.name.StartsWith("GrowUpTower") || transform.name.StartsWith("BlinkTower"))
-                {
-                    float t = Mathf.Floor(Time.time);
-                    float offect = t % 8;
-                    myRender.material.SetFloat("_ChangeTime", Mathf.Floor(Time.time - offect));
-
-                }
-            }
-            else
-            {
-                myRender.material.SetFloat("_ChangeTime", Mathf.Floor(Time.time));
-            }
-
-            //Debug.Log("当前时间Time.time:"+Time.time);
-            // if (transform.name.StartsWith("GrowUpTower") && mat.localPosition != fireOffectp)
-            // {
-            //     mat.localPosition = fireOffectp;
-            // }
-            // else if (transform.name.StartsWith("BlinkTower") && mat.localPosition != woodOffectp)
-            // {
-            //     //木元素
-            //     mat.localPosition = woodOffectp;
-            // }
-            // // 查找子结点:
-            // foreach (Transform t in transform.GetComponentsInChildren<Transform>())
-            // {
-            //     if (t.name == "Cube")
-            //     {
-            //         t.GetComponent<MeshRenderer>().material = mat;
-            //         //Vector3 scale = t.localScale;
-
-            //         // if (!this.bScaleForCombat)
-            //         // {
-            //         //     scale.z *= 1.267f;
-            //         //     t.localScale = scale;
-            //         //     Vector3 pos = t.localPosition;
-            //         //     pos.z -= 0.2f;
-            //         //     t.localPosition = pos;
-            //         //     bScaleForCombat = true;
-            //         // }
-            //     }
-            // }
         }
 
         /// <summary>

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