From f9e3b913eb504615f4c87b09b2aa7fdc6e50fcbb Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 10 Dec 2020 15:56:11 +0800 Subject: [PATCH] 未上阵塔动作 开启塔位强行吸附Ghost 修改Ghost移动的射线检测 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 13 +++++++++++-- 1 files changed, 11 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index 1ab09c4..c4d47cc 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -1036,6 +1036,9 @@ { //鼠标检测到了塔 (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, false, ""); + + m_CurrentTower.transform.position = (m_CurrentArea as TowerPlacementGridEndless).GridToWorld(m_GridPosition, m_CurrentTower.controller.dimensions); + } else { @@ -1084,6 +1087,9 @@ { //空格子 (m_CurrentArea as TowerPlacementGridEndless).CheckCanPlaceUpdate(m_GridPosition.x, m_GridPosition.y, true, towerToMove.towerName); + + m_CurrentTower.transform.position = (m_CurrentArea as TowerPlacementGridEndless).GridToWorld(m_GridPosition, m_CurrentTower.controller.dimensions); + } } else @@ -2511,6 +2517,9 @@ } else { + MoveGhostOntoWorld(npt.ray, hideWhenInvalid); + + return; // 根据技能塔的类型,来碰撞不同的数据: // 火是列攻击: if (m_CurrentTower.controller.towerFeature == EFeatureTower.Skill_Fire) @@ -2548,7 +2557,6 @@ m_CurrentTower.fadeOutAttackArea(); } - MoveGhostOntoWorld(npt.ray, hideWhenInvalid); } } @@ -2587,8 +2595,9 @@ { RaycastHit hit; + Physics.Raycast(ray, out hit, float.MaxValue); // check against all layers that the ghost can be on - Physics.SphereCast(ray, sphereCastRadius, out hit, float.MaxValue, ghostWorldPlacementMask); + //Physics.SphereCast(ray, sphereCastRadius, out hit, float.MaxValue, ghostWorldPlacementMask); if (hit.collider == null) { return; -- Gitblit v1.9.1