From fc40dea934140005aeb62ac1e4ec1e613cc44a0c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 06 Nov 2020 20:33:04 +0800 Subject: [PATCH] 修改登录页面 --- Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs | 16 +++++++++------- 1 files changed, 9 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs index e7e3dca..8b48756 100644 --- a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs +++ b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs @@ -68,14 +68,16 @@ private void HandleNormal(Targetable enemy) { float finalDamage = damager.finalDamage; - bool crit = damager.isCrit; - if (crit) - finalDamage += finalDamage; + // bool crit = damager.isCrit; + bool crit = false; + // if (crit) + // finalDamage += finalDamage; // 精英怪和Boss双倍攻击. - bool doubleHit = damager.doubleHit && enemy.bElit; - if (doubleHit) - finalDamage *= 2; + bool doubleHit = false; + // bool doubleHit = damager.doubleHit && enemy.bElit; + // if (doubleHit) + // finalDamage *= 2; // 处理光塔对应的攻击增加: if (attackRise > 0) @@ -135,7 +137,7 @@ add += list[i].Config.buff_effect[2]; } - return finalDamage * (1 + ratio / 100f) + add; + return finalDamage * (ratio / 100f) + add; } /// <summary> -- Gitblit v1.9.1