From fc40dea934140005aeb62ac1e4ec1e613cc44a0c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Fri, 06 Nov 2020 20:33:04 +0800
Subject: [PATCH] 修改登录页面

---
 Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs |   16 +++++++++-------
 1 files changed, 9 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
index e7e3dca..8b48756 100644
--- a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -68,14 +68,16 @@
         private void HandleNormal(Targetable enemy)
         {
             float finalDamage = damager.finalDamage;
-            bool crit = damager.isCrit;
-            if (crit)
-                finalDamage += finalDamage;
+            // bool crit = damager.isCrit;
+            bool crit = false;
+            // if (crit)
+            //     finalDamage += finalDamage;
 
             // 精英怪和Boss双倍攻击.
-            bool doubleHit = damager.doubleHit && enemy.bElit;
-            if (doubleHit)
-                finalDamage *= 2;
+            bool doubleHit = false;
+            // bool doubleHit = damager.doubleHit && enemy.bElit;
+            // if (doubleHit)
+            //     finalDamage *= 2;
 
             // 处理光塔对应的攻击增加:
             if (attackRise > 0)
@@ -135,7 +137,7 @@
                 add += list[i].Config.buff_effect[2];
             }
 
-            return finalDamage * (1 + ratio / 100f) + add;
+            return finalDamage * (ratio / 100f) + add;
         }
 
         /// <summary>

--
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