From fd1ac06475bf155996ac4aed6307eb43f9e04f53 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 11 Nov 2020 14:38:13 +0800 Subject: [PATCH] 替换技能宝石特效位置 --- Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs index 774a92f..7759e88 100644 --- a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs +++ b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs @@ -5,6 +5,7 @@ public class TDAA_SDKManager : MonoBehaviour { + //需要在PlayerSetting中添加宏 TDAA_CUSTOM private static TDAA_SDKManager _Ins; public static TDAA_SDKManager Ins { @@ -356,7 +357,7 @@ /// <param name="wave">第几波</param> public void WaveDone(int level, int wave) { - Debug.LogError($"玩家达到第{level}关{wave}波"); + Debug.Log($"玩家达到第{level}关{wave}波"); Dictionary<string, object> dic = new Dictionary<string, object> { { $"第{level}关{wave}波", 1} @@ -386,7 +387,6 @@ private void OnDestroy() { - Debug.Log("onDestroy"); TalkingDataPlugin.SessionStoped(); } } -- Gitblit v1.9.1