From fd1ac06475bf155996ac4aed6307eb43f9e04f53 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 11 Nov 2020 14:38:13 +0800
Subject: [PATCH] 替换技能宝石特效位置

---
 Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
index 774a92f..7759e88 100644
--- a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs
@@ -5,6 +5,7 @@
 
 public class TDAA_SDKManager : MonoBehaviour
 {
+    //需要在PlayerSetting中添加宏 TDAA_CUSTOM
     private static TDAA_SDKManager _Ins;
     public static TDAA_SDKManager Ins
     {
@@ -356,7 +357,7 @@
     /// <param name="wave">第几波</param>
     public void WaveDone(int level, int wave)
     {
-        Debug.LogError($"玩家达到第{level}关{wave}波");
+        Debug.Log($"玩家达到第{level}关{wave}波");
         Dictionary<string, object> dic = new Dictionary<string, object>
         {
             { $"第{level}关{wave}波", 1}
@@ -386,7 +387,6 @@
 
     private void OnDestroy()
     {
-        Debug.Log("onDestroy");
         TalkingDataPlugin.SessionStoped();
     }
 }

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