From fd1ac06475bf155996ac4aed6307eb43f9e04f53 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 11 Nov 2020 14:38:13 +0800 Subject: [PATCH] 替换技能宝石特效位置 --- Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | 52 +++++++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 49 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs index 419b220..52f4d9d 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs @@ -41,6 +41,10 @@ public GameObject SettlementUI; + public GameObject EffectPrefabObject; + + private GameObject effectObj; + public void Init() { LazyLoad(); @@ -74,9 +78,32 @@ if (EndlessGameUI.instance.state == EndlessGameUI.State.Building) EndlessGameUI.instance.CancelGhostPlacement(); + GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("MainUI").transform); + FinalPanel panelUI = go.GetComponent<FinalPanel>(); + panelUI.SetData("成绩 5关 2波", 777777); + + GameObject.Find("BottomUI").GetComponent<Canvas>().enabled = false; + return; + RefreshFinalWave(); RefreshPropList(); SettlementUI.SetActive(true); + PlayEffect(); + } + + private void PlayEffect() + { + if (effectObj == null) + { + effectObj = Instantiate(EffectPrefabObject); + GameObject particleSystemObject = GameObject.Find("ParticleSystemObject"); + effectObj.transform.SetParent(particleSystemObject.transform, false); + effectObj.transform.localPosition = new Vector3(0, 0, 36.6f); + effectObj.transform.localScale = new Vector3(3, 3, 3); + } + + ParticleSystem ps = effectObj.transform.GetChild(0).GetComponent<ParticleSystem>(); + ps.Play(); } /// <summary> @@ -84,10 +111,29 @@ /// </summary> protected void Victory() { + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLevelCompleted); EndlessUIStart.instance.Pause(); + + int showFavorite = PlayerPrefs.GetInt("GemBattleFavorite"); + + if (showFavorite == 0) + { + GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.root); + FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>(); + panelUI.SetAC(ShowPanel); + + } + else + { + ShowPanel(); + } + } + + private void ShowPanel() + { OpenEndGameScreen(true); - if (VictoryAudio != null && AudioSource != null) - AudioSource.PlayOneShot(VictoryAudio); + // if (VictoryAudio != null && AudioSource != null) + // AudioSource.PlayOneShot(VictoryAudio); } /// <summary> @@ -128,7 +174,7 @@ int level = EndlessLevelManager.instance.CurrentLevel; int wave = EndlessLevelManager.instance.WaveManager.CurrentWaveIndex; - FinalWaveText.text = $"最终波次:第{level}关,第{wave}波"; + FinalWaveText.text = $"第{level}关,第{wave}波"; } private void RefreshPropList() -- Gitblit v1.9.1