From fdfb88a9ee3652e716e603f759d3be5dcc0bd3bd Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Thu, 19 Nov 2020 17:26:52 +0800
Subject: [PATCH] Merge commit '998ebc0dc00c103b365e36797c1a1ac4a6a2afa5' into master

---
 Assets/Scripts/Event/EventType.cs |   20 ++++++++++++++++++++
 1 files changed, 20 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Event/EventType.cs b/Assets/Scripts/Event/EventType.cs
index c6ce753..d7e31de 100644
--- a/Assets/Scripts/Event/EventType.cs
+++ b/Assets/Scripts/Event/EventType.cs
@@ -49,6 +49,8 @@
         GuidePlayUpgradeEffect,
         // 无尽模式boss召唤结束
         EndlessBossSummonEnd,
+        // 无尽模式boss死亡动作结束
+        EndlessBossDeathActionEnd,
         // 无尽模式新的波次开始
         EndlessBeginWave,
         // 无尽模式boss技能泡泡炸弹受到一次攻击
@@ -67,6 +69,24 @@
         EndlessHeartAllLose,
         // 木桩墙壁被打死
         EndlessWoodPileBeKilled,
+        //推拽技能显示区域
+        EndlessStartDragSkill,
+        // 无尽模式Agent掉血
+        EndlessAgentTaskDamage,
+        // 无尽模式小怪死亡
+        EndlessAgentDead,
+        // 无尽模式连击的一次攻击
+        EndlessOneHit,
+        // 无尽模式一次性击杀小怪次数
+        EndlessOneTimeKillCount,
+        // 无尽模式buff刷新
+        EndlessBuffRefresh,
+        //某一列出怪完毕
+        WaveLineFinish,
+        // 播放水精灵充能满特效
+        EndlessPlayFreezeBreathEffect,
+        // 木属性精灵暴击子弹数量改变
+        EndlessCritBulletNumChange,
     }
 
 }

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