From fdfb88a9ee3652e716e603f759d3be5dcc0bd3bd Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 19 Nov 2020 17:26:52 +0800 Subject: [PATCH] Merge commit '998ebc0dc00c103b365e36797c1a1ac4a6a2afa5' into master --- Assets/Scripts/Event/EventType.cs | 20 ++++++++++++++++++++ 1 files changed, 20 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/Event/EventType.cs b/Assets/Scripts/Event/EventType.cs index c6ce753..d7e31de 100644 --- a/Assets/Scripts/Event/EventType.cs +++ b/Assets/Scripts/Event/EventType.cs @@ -49,6 +49,8 @@ GuidePlayUpgradeEffect, // 无尽模式boss召唤结束 EndlessBossSummonEnd, + // 无尽模式boss死亡动作结束 + EndlessBossDeathActionEnd, // 无尽模式新的波次开始 EndlessBeginWave, // 无尽模式boss技能泡泡炸弹受到一次攻击 @@ -67,6 +69,24 @@ EndlessHeartAllLose, // 木桩墙壁被打死 EndlessWoodPileBeKilled, + //推拽技能显示区域 + EndlessStartDragSkill, + // 无尽模式Agent掉血 + EndlessAgentTaskDamage, + // 无尽模式小怪死亡 + EndlessAgentDead, + // 无尽模式连击的一次攻击 + EndlessOneHit, + // 无尽模式一次性击杀小怪次数 + EndlessOneTimeKillCount, + // 无尽模式buff刷新 + EndlessBuffRefresh, + //某一列出怪完毕 + WaveLineFinish, + // 播放水精灵充能满特效 + EndlessPlayFreezeBreathEffect, + // 木属性精灵暴击子弹数量改变 + EndlessCritBulletNumChange, } } -- Gitblit v1.9.1