From fdfb88a9ee3652e716e603f759d3be5dcc0bd3bd Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 19 Nov 2020 17:26:52 +0800 Subject: [PATCH] Merge commit '998ebc0dc00c103b365e36797c1a1ac4a6a2afa5' into master --- Assets/Scripts/Event/EventType.cs | 44 ++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 44 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/Event/EventType.cs b/Assets/Scripts/Event/EventType.cs index c45ca8f..d7e31de 100644 --- a/Assets/Scripts/Event/EventType.cs +++ b/Assets/Scripts/Event/EventType.cs @@ -43,6 +43,50 @@ EndlessCompletedPort, // 无尽模式关卡结束 EndlessLevelCompleted, + //播放生成特效 + PlayAppearEffect, + //新手引导合成特效 + GuidePlayUpgradeEffect, + // 无尽模式boss召唤结束 + EndlessBossSummonEnd, + // 无尽模式boss死亡动作结束 + EndlessBossDeathActionEnd, + // 无尽模式新的波次开始 + EndlessBeginWave, + // 无尽模式boss技能泡泡炸弹受到一次攻击 + EndlessBossSkillBubbleBombGetHit, + // 无尽模式泡泡炸弹被火技能烧死 + EndlessFireSkillKillBubbleBomb, + // 无尽模式泡泡炸弹被眩晕 + EndlessBubbleBombBeDizzinessed, + // 闪烁boss技能title + EndlessBossSkillGlintTitle, + // 闪烁boss技能title完成 + EndlessBossSkillGlintTitleCompleted, + // 无尽模式爱心减少 + EndlessLoseHeart, + // 爱心为0 + EndlessHeartAllLose, + // 木桩墙壁被打死 + EndlessWoodPileBeKilled, + //推拽技能显示区域 + EndlessStartDragSkill, + // 无尽模式Agent掉血 + EndlessAgentTaskDamage, + // 无尽模式小怪死亡 + EndlessAgentDead, + // 无尽模式连击的一次攻击 + EndlessOneHit, + // 无尽模式一次性击杀小怪次数 + EndlessOneTimeKillCount, + // 无尽模式buff刷新 + EndlessBuffRefresh, + //某一列出怪完毕 + WaveLineFinish, + // 播放水精灵充能满特效 + EndlessPlayFreezeBreathEffect, + // 木属性精灵暴击子弹数量改变 + EndlessCritBulletNumChange, } } -- Gitblit v1.9.1