From fdfb88a9ee3652e716e603f759d3be5dcc0bd3bd Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 19 Nov 2020 17:26:52 +0800 Subject: [PATCH] Merge commit '998ebc0dc00c103b365e36797c1a1ac4a6a2afa5' into master --- Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs | 45 ++++++++++++++++++++++++++++----------------- 1 files changed, 28 insertions(+), 17 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs b/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs index b3e4f4c..a106694 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs @@ -82,7 +82,7 @@ /// <param name="tower">The tower controller we're a ghost of</param> public virtual void Initialize(Tower tower) { - m_MeshRenderers = GetComponentsInChildren<MeshRenderer>(); + //m_MeshRenderers = GetComponentsInChildren<MeshRenderer>(); controller = tower; if (GameUI.instanceExists) { @@ -98,18 +98,27 @@ tmat.color = new Color(1.0f, 1.0f, 1.0f, 0.0f); } - // 查找子结点,技能塔拖动的时候半透明: - if (controller.towerFeature != EFeatureTower.NULL) - { - foreach (Transform t in transform.GetComponentsInChildren<Transform>()) - { - if (t.name == "Cube") - { - t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); - t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f); - } - } - } + //特效直接把塔做了进去 + // // 查找子结点,技能塔拖动的时候半透明: + // if (controller.towerFeature != EFeatureTower.NULL) + // { + // foreach (Transform t in transform.GetComponentsInChildren<Transform>()) + // { + // if (t.name == "Effect") + // { + // // t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); + // // t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f); + // // 改为拖动的时候播放特效 + // ParticleSystem ps = t.gameObject.GetComponent<ParticleSystem>(); + + // if (ps == null) + // ps = t.GetChild(0).GetComponent<ParticleSystem>(); + + // ps.Play(); + // break; + // } + // } + // } } public void SetAttackArea(int lvl, int attid) @@ -169,6 +178,7 @@ } } + Vector3 up = new Vector3(0, 10, 0); /// <summary> /// Moves this ghost to a given world position /// </summary> @@ -178,8 +188,7 @@ /// over invalid locations</param> public virtual void Move(Vector3 worldPosition, Quaternion rotation, bool validLocation) { - m_TargetPosition = worldPosition; - + m_TargetPosition = worldPosition + up; if (!m_ValidPos) { // Immediately move to the given position @@ -210,9 +219,11 @@ if (Vector3.SqrMagnitude(currentPos - m_TargetPosition) > 0.01f) { - currentPos = Vector3.SmoothDamp(currentPos, m_TargetPosition, ref m_MoveVel, dampSpeed); + //currentPos = Vector3.SmoothDamp(currentPos, m_TargetPosition, ref m_MoveVel, dampSpeed); - transform.position = currentPos; + //transform.position = currentPos; + transform.position = m_TargetPosition; + } else { -- Gitblit v1.9.1