From fe4457c2ff07dcea1cccd6886188a334ef9c196b Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 06 Nov 2020 01:54:23 +0800
Subject: [PATCH] 无尽模式上阵宝石位置互换 火技能特效销毁时间调整

---
 Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs |   10 ++++++++++
 1 files changed, 10 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs b/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
index 5b1ed7a..c7a200b 100644
--- a/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
+++ b/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
@@ -54,6 +54,16 @@
             var agent = this.gameObject.GetComponent<Agent>();
             if (agent == null)
                 return;
+            
+            BallisticProjectile ballistic = c.gameObject.GetComponent<BallisticProjectile>();
+
+            if (ballistic.IsHitEnemy)
+            {
+                Debug.LogError("--------------------- 已发生过碰撞 ---------------------");
+                return;
+            }
+
+            ballistic.IsHitEnemy = true;
 
             LazyLoad();
 

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