From fe4457c2ff07dcea1cccd6886188a334ef9c196b Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 06 Nov 2020 01:54:23 +0800 Subject: [PATCH] 无尽模式上阵宝石位置互换 火技能特效销毁时间调整 --- Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs index 64816c8..e1b243d 100644 --- a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs +++ b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs @@ -36,6 +36,8 @@ /// </summary> protected Collider[] m_Colliders; + public bool IsHitEnemy { get; set; } + public event Action fired; /// <summary> @@ -163,6 +165,7 @@ m_CollidersIgnoring.Clear(); + IsHitEnemy = false; // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效 ParticleSystem ps = GetComponent<ParticleSystem>(); if (ps == null) -- Gitblit v1.9.1