From fe4457c2ff07dcea1cccd6886188a334ef9c196b Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 06 Nov 2020 01:54:23 +0800 Subject: [PATCH] 无尽模式上阵宝石位置互换 火技能特效销毁时间调整 --- Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs index 988f0cf..05623dd 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs @@ -62,7 +62,7 @@ ps.Play(); AudioSourceManager.Ins.Play(AudioEnum.FireSkill); - Destroy(obj, ps.main.duration); + Destroy(obj, 5f); } /// <summary> @@ -82,7 +82,7 @@ ps.Play(); AudioSourceManager.Ins.Play(AudioEnum.LightningSkill); - Destroy(obj, ps.main.duration); + Destroy(obj, 5f); } /// <summary> @@ -124,9 +124,9 @@ /// 某一个位置攻击塔位放下。 /// </summary> /// <param name="pos"></param> - public void AttackTowerFixed(int pos) + public void AttackTowerFixed(int pos, bool playEffect = true) { - if (pos >= waveLineList.Count || waveLineList[pos] == null) return; + if (pos >= waveLineList.Count || waveLineList[pos] == null || !playEffect) return; // 无尽模式改为只有一条兵线 WaveLineFlash(pos); -- Gitblit v1.9.1