From fe59d1a97e80284315bcdfa18a49059b38dfd137 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 16 Dec 2020 14:28:09 +0800
Subject: [PATCH] 掉血修改

---
 Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs b/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs
index 8e78482..cd0e047 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs
@@ -11,11 +11,10 @@
         /// 根据宝石id获得暴击增加的伤害比率(千分比)
         /// </summary>
         /// <param name="gemId"></param>
-        /// <param name="preDamage"></param>
         /// <returns></returns>
-        public float GetCritDamageRate(int gemId, float preDamage = 0)
+        public float GetCritDamageRate(int gemId)
         {
-            float ret = preDamage;
+            float ret = 0;
 
             for (int i = 0; i < BuffList.Count; ++i)
             {

--
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