From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 29 Dec 2020 10:48:06 +0800
Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK

---
 Assets/Scripts/Common/CommonDebugHelper.cs |   30 ------------------------------
 1 files changed, 0 insertions(+), 30 deletions(-)

diff --git a/Assets/Scripts/Common/CommonDebugHelper.cs b/Assets/Scripts/Common/CommonDebugHelper.cs
index 580e072..a67373c 100644
--- a/Assets/Scripts/Common/CommonDebugHelper.cs
+++ b/Assets/Scripts/Common/CommonDebugHelper.cs
@@ -31,126 +31,96 @@
 
         public static void DebugSocket(int Errorcode)
         {
-            string log = "";
             ErrorCode code = (ErrorCode)Errorcode;
             if (GameConfig.OpenDebug)
             {
                 switch (code)
                 {
                     case ErrorCode.Success:
-                        log = "成功";
                         UnityEngine.Debug.Log("成功");
                         break;
                     case ErrorCode.ChannelIdNoExist:
-                        log = "**************   渠道ID不存在  **************";
                         UnityEngine.Debug.LogWarning("**************   渠道ID不存在  **************");
                         break;
                     case ErrorCode.UserNameInvalid:
-                        log = "**************   账号名太短  **************";
                         UnityEngine.Debug.LogWarning("**************   账号名太短  **************");
                         break;
                     case ErrorCode.UserPassWordInvalid:
-                        log = "**************   账号密码不正确  **************";
                         UnityEngine.Debug.LogWarning("**************   账号密码不正确  **************");
                         break;
                     case ErrorCode.UnknowError:
-                        log = "**************   内部错误  **************";
                         UnityEngine.Debug.LogWarning("**************   内部错误  **************");
                         break;
                     case ErrorCode.InputInvalid:
-                        log = "**************   参数错误  **************";
                         UnityEngine.Debug.LogWarning("**************   参数错误  **************");
                         break;
                     case ErrorCode.Timeout:
-                        log = "**************   超时  **************";
                         UnityEngine.Debug.LogWarning("**************   超时  **************");
                         break;
                     case ErrorCode.SessionKeyInvalid:
-                        log = "**************   登陆失败,SessionKey错误  **************";
                         UnityEngine.Debug.LogWarning("**************   登陆失败,SessionKey错误  **************");
                         break;
                     case ErrorCode.LoginNoUser:
-                        log = "**************   没有角色,请创建  **************";
                         UnityEngine.Debug.LogWarning("**************   没有角色,请创建  **************");
                         break;
                     case ErrorCode.NotEnoughMoney:
-                        log = "**************   金币不足  **************";
                         UnityEngine.Debug.LogWarning("**************   金币不足  **************");
                         break;
                     case ErrorCode.NotEnoughGold:
-                        log = "**************   钻石不足  **************";
                         UnityEngine.Debug.LogWarning("**************   钻石不足  **************");
                         break;
                     case ErrorCode.NotEnoughGem:
-                        log = "**************   宝石不足  **************";
                         UnityEngine.Debug.LogWarning("**************   宝石不足  **************");
                         break;
                     case ErrorCode.NotFoundFriend:
-                        log = "**************   好友没有找到  **************";
                         UnityEngine.Debug.LogWarning("**************   好友没有找到  **************");
                         break;
                     case ErrorCode.AlreadyFriend:
-                        log = "**************   已经是好友了  **************";
                         UnityEngine.Debug.LogWarning("**************   已经是好友了  **************");
                         break;
                     case ErrorCode.InBlockFriend:
-                        log = "**************   黑名单不能添加好友  **************";
                         UnityEngine.Debug.LogWarning("**************   黑名单不能添加好友  **************");
                         break;
                     case ErrorCode.MaxFriend:
-                        log = "**************   好友已经达到上限  **************";
                         UnityEngine.Debug.LogWarning("**************   好友已经达到上限  **************");
                         break;
                     case ErrorCode.MaxNickName:
-                        log = "**************   昵称大于最大长度  **************";
                         UnityEngine.Debug.LogWarning("**************   昵称大于最大长度  **************");
                         break;
                     case ErrorCode.InvalidNickName:
-                        log = "**************   昵称有非法字符  **************";
                         UnityEngine.Debug.LogWarning("**************   昵称有非法字符  **************");
                         break;
                     case ErrorCode.MaxStoreLimit:
-                        log = "**************   !购买失败,超过最大限制  **************";
                         UnityEngine.Debug.LogWarning("**************   !购买失败,超过最大限制  **************");
                         break;
                     case ErrorCode.NotEnoughStoreBuy:
-                        log = "**************   !购买失败,货币不足  **************";
                         UnityEngine.Debug.LogWarning("**************   !购买失败,货币不足  **************");
                         break;
                     case ErrorCode.NotOpenPassPort:
-                        log = "**************   !高级通行证购买失败,活动未开启  **************";
                         UnityEngine.Debug.LogWarning("**************   !高级通行证购买失败,活动未开启  **************");
                         break;
                     case ErrorCode.AlreadyPassPort:
-                        log = "**************   !高级通行证购买失败,已经购买了  **************";
                         UnityEngine.Debug.LogWarning("**************   !高级通行证购买失败,已经购买了  **************");
                         break;
                     case ErrorCode.NeedVipPassPortTakeItem:
-                        log = "**************   !领取通行证奖励失败,不是高级通行证  **************";
                         UnityEngine.Debug.LogWarning("**************   !领取通行证奖励失败,不是高级通行证  **************");
                         break;
                     case ErrorCode.NeedLevelPassPortTakeItem:
-                        log = "**************   !领取通行证奖励失败,等级不足  **************";
                         UnityEngine.Debug.LogWarning("**************   !领取通行证奖励失败,等级不足  **************");
                         break;
                     case ErrorCode.AlreadyPassPortTakeItem:
-                        log = "**************   !领取通行证奖励失败,已经领取了  **************";
                         UnityEngine.Debug.LogWarning("**************   !领取通行证奖励失败,已经领取了  **************");
                         break;
                     case ErrorCode.InvalidPassPortBuyLevel:
-                        log = "**************   !购买通行证等级失败,购买等级小于当前等级  **************";
                         UnityEngine.Debug.LogWarning("**************   !购买通行证等级失败,购买等级小于当前等级  **************");
                         break;
                     case ErrorCode.HasUnlockArenaBox:
-                        log = "**************   ! 解锁失败,已经解锁了 **************";
                         UnityEngine.Debug.LogWarning("**************   ! 解锁失败,已经解锁了  **************");
                         break;
                     case ErrorCode.OtherUnlockingArenaBox:
-                        log = "**************   ! 解锁失败,另一个在解锁中 **************";
                         UnityEngine.Debug.LogWarning("**************   ! 解锁失败,另一个在解锁中  **************");
                         break;
                     case ErrorCode.NotTimeTakeArenaBox:
-                        log = "**************   ! 开宝箱失败,时间没到 **************";
                         UnityEngine.Debug.LogWarning("**************   ! 开宝箱失败,时间没到  **************");
                         break;
                 }

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