From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 29 Dec 2020 10:48:06 +0800
Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK

---
 Assets/Scripts/Common/GameConfig.cs |  125 +++++++++++++++++++++++++++++++++++++++--
 1 files changed, 119 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs
index 5c937c5..f9e9443 100644
--- a/Assets/Scripts/Common/GameConfig.cs
+++ b/Assets/Scripts/Common/GameConfig.cs
@@ -1,8 +1,10 @@
-/**
- * 全局配置
- * @Author: chenxin
- * @Date: 2020-10-14 10:40:24
- */
+
+using UnityEngine;
+/**
+* 全局配置
+* @Author: chenxin
+* @Date: 2020-10-14 10:40:24
+*/
 namespace KTGMGemClient
 {
     public class GameConfig
@@ -10,6 +12,117 @@
         /// <summary>
         /// LoadingScene 载入下一个场景的场景名
         /// </summary>
-        public static string NextSceneName = "GemBattle";
+        public static string NextSceneName = "Endless2D";
+        // public static string NextSceneName = "Endless";
+
+        public static bool useSDK = true;
+        public static string Imei;
+        public static bool isFirstStart = true;
+
+        public static bool IsDebug = false;
+
+        public static string TestLoginUrl = "http://10.5.3.227:9000/user/login";
+
+        public static string LoginUrl = "http://172.16.1.52:9000/user/login";
+
+        public static bool OpenDebug = false;
+
+        public static string PlayerName = "";
+
+        //是否震屏
+        public static bool IsShaking = false;
+
+
+        /// <summary>
+        /// PVE无尽模式,是否可以点击购买新的宝石
+        /// </summary>
+        public static bool CanBuyNewTower = false;
+
+        /// <summary>
+        /// 是否可以点击金币购买新的塔位
+        /// </summary>
+        public static bool CanOpenNewTower = true;
+
+        /// <summary>
+        /// 攻击塔是否可以收到伤害
+        /// </summary>
+        public static bool TowerCanTakeDamage = false;
+
+        /// <summary>
+        /// 攻击塔是否第一次收到伤害
+        /// </summary>
+        public static bool TowerFirstTakeDamage = true;
+
+        /// <summary>
+        /// 是否是新手
+        /// </summary>
+        public static bool IsNewbie = false;
+        /// <summary>
+        /// 是否JSON读取完毕
+        /// </summary>
+        public static bool JsonReadDone = false;
+        /// <summary>
+        /// 新手模式是否可以推拽塔
+        /// </summary>
+        public static bool CanDragTower = false;
+
+        /// <summary>
+        /// 无尽模式每一轮游戏中成功使用技能宝石的次数
+        /// </summary>
+        public static int EndlessPortUseSkillTowerCount;
+
+        /// <summary>
+        /// 每一轮游戏中成功开启的塔位置数量,这个是上阵的塔,可以攻击的塔位
+        /// </summary>
+        public static int EndlessOpenAttackTowerCount;
+
+        /// <summary>
+        /// 每一轮游戏中成功购买塔的数量
+        /// </summary>
+        public static int EndlessBuyTowerCount;
+
+        /// <summary>
+        /// 每一轮游戏中技能值
+        /// </summary>
+        public static int EnergyCount;
+
+        /// <summary>
+        /// 每一轮游戏中技能等级
+        /// </summary>
+        public static int SkillLevel;
+
+        /// <summary>
+        /// 是否随机合成塔
+        /// </summary>
+        public static bool CreateRandomTower = true;
+
+        /// <summary>
+        /// 是否是从新手开始闯关的
+        /// </summary>
+        public static bool IsNewbieStart;
+
+        /// <summary>
+        /// 无限释放技能
+        /// </summary>
+        public static bool InfiniteSkill;
+
+        /// <summary>
+        /// 关卡完成次数,通关或者是没过关爱心数量为0
+        /// </summary>
+        public static int GameCompletedCount;
+
+        /// <summary>
+        /// 是否提升过所有塔的等级
+        /// </summary>
+        public static bool IsUpgradeTowerLevel;
+
+        #region 各个塔的偏移量
+        public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f);
+        public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);
+        public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f);
+
+        public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f);
+        public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f);
+        #endregion
     }
 }
\ No newline at end of file

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