From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 29 Dec 2020 10:48:06 +0800 Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK --- Assets/Scripts/Common/GameConfig.cs | 85 +++++++++++++++++++++++++++++++++++++----- 1 files changed, 74 insertions(+), 11 deletions(-) diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs index 27fb2a8..f9e9443 100644 --- a/Assets/Scripts/Common/GameConfig.cs +++ b/Assets/Scripts/Common/GameConfig.cs @@ -1,8 +1,10 @@ -/** - * 全局配置 - * @Author: chenxin - * @Date: 2020-10-14 10:40:24 - */ + +using UnityEngine; +/** +* 全局配置 +* @Author: chenxin +* @Date: 2020-10-14 10:40:24 +*/ namespace KTGMGemClient { public class GameConfig @@ -10,12 +12,26 @@ /// <summary> /// LoadingScene 载入下一个场景的场景名 /// </summary> - public static string NextSceneName = "Endless"; + public static string NextSceneName = "Endless2D"; + // public static string NextSceneName = "Endless"; + + public static bool useSDK = true; + public static string Imei; + public static bool isFirstStart = true; public static bool IsDebug = false; + public static string TestLoginUrl = "http://10.5.3.227:9000/user/login"; + public static string LoginUrl = "http://172.16.1.52:9000/user/login"; - public static bool OpenDebug = true; + + public static bool OpenDebug = false; + + public static string PlayerName = ""; + + //是否震屏 + public static bool IsShaking = false; + /// <summary> /// PVE无尽模式,是否可以点击购买新的宝石 @@ -40,12 +56,15 @@ /// <summary> /// 是否是新手 /// </summary> - public static bool IsNewbie = true; - + public static bool IsNewbie = false; /// <summary> - /// 所有新手的引导步骤是否全部完成 + /// 是否JSON读取完毕 /// </summary> - public static bool IsNewbieGuideCompleted = false; + public static bool JsonReadDone = false; + /// <summary> + /// 新手模式是否可以推拽塔 + /// </summary> + public static bool CanDragTower = false; /// <summary> /// 无尽模式每一轮游戏中成功使用技能宝石的次数 @@ -61,5 +80,49 @@ /// 每一轮游戏中成功购买塔的数量 /// </summary> public static int EndlessBuyTowerCount; + + /// <summary> + /// 每一轮游戏中技能值 + /// </summary> + public static int EnergyCount; + + /// <summary> + /// 每一轮游戏中技能等级 + /// </summary> + public static int SkillLevel; + + /// <summary> + /// 是否随机合成塔 + /// </summary> + public static bool CreateRandomTower = true; + + /// <summary> + /// 是否是从新手开始闯关的 + /// </summary> + public static bool IsNewbieStart; + + /// <summary> + /// 无限释放技能 + /// </summary> + public static bool InfiniteSkill; + + /// <summary> + /// 关卡完成次数,通关或者是没过关爱心数量为0 + /// </summary> + public static int GameCompletedCount; + + /// <summary> + /// 是否提升过所有塔的等级 + /// </summary> + public static bool IsUpgradeTowerLevel; + + #region 各个塔的偏移量 + public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); + public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); + public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f); + + public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f); + public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f); + #endregion } } \ No newline at end of file -- Gitblit v1.9.1