From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 29 Dec 2020 10:48:06 +0800 Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK --- Assets/Scripts/Data/EndlessBuffData.cs | 51 +++++++++++++++++++++++++++++++++++++++++++-------- 1 files changed, 43 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/Data/EndlessBuffData.cs b/Assets/Scripts/Data/EndlessBuffData.cs index 6797b05..7b73cab 100644 --- a/Assets/Scripts/Data/EndlessBuffData.cs +++ b/Assets/Scripts/Data/EndlessBuffData.cs @@ -42,6 +42,11 @@ /// 可生效总波数,生命周期类型为n波内生效才有作用,否则没有意义 /// </summary> public int TotalEffectWaves; + + /// <summary> + /// 记录被玩家选择的次数 + /// </summary> + public int SelectCount; } public class EndlessBuffData @@ -69,16 +74,21 @@ private static List<EndlessBuffConfig> randomBuffList; /// <summary> + /// 被移除掉的buff id 列表 + /// </summary> + private static List<int> removedIdList; + + /// <summary> /// 颜色品阶 /// </summary> /// <typeparam name="Color"></typeparam> /// <returns></returns> private static List<Color> rareColorList = new List<Color>() { - new Color(118 / 255f, 1, 118 / 255f), - new Color(131 / 255f, 181 / 255f, 1), - new Color(220 / 255f, 112 / 255f, 1), - new Color() + new Color(68f / 255f, 148f / 255f, 57f / 255f), + new Color(74f / 255f, 124f / 255f, 207f / 255f), + new Color(149f / 255f, 79f / 255f, 214f / 255f), + new Color(220f / 255f, 96f / 255f, 63f / 255f), }; public static void Init() @@ -86,6 +96,7 @@ endlessBuffList = JsonDataCenter.GetList<endless_buff>(); allEndlessConfig = new List<EndlessBuffConfig>(); randomBuffList = new List<EndlessBuffConfig>(); + removedIdList = new List<int>(); random = new System.Random(); foreach (endless_buff data in endlessBuffList) @@ -109,9 +120,6 @@ } allEndlessConfig.Add(newConfig); } - - InitEndlessBuffPool(1); - GetRandomBuffList(); } /// <summary> @@ -130,9 +138,21 @@ for (int i = 0; i < allEndlessConfig.Count; ++i) { + // 如果是一次性的buff就不再出现了 + if (removedIdList.Contains(allEndlessConfig[i].Config.id)) continue; + if (level >= allEndlessConfig[i].Config.down_level && level <= allEndlessConfig[i].Config.upper_level) endlessBuffPool.Add(allEndlessConfig[i]); } + } + + /// <summary> + /// 从buff池中删除以后都不会再出现的buff + /// </summary> + /// <param name="id"></param> + public static void RemoveFromBuffPool(int id) + { + removedIdList.Add(id); } /// <summary> @@ -164,7 +184,6 @@ } randomBuffList = ret; - return ret; } @@ -178,6 +197,22 @@ } /// <summary> + /// 根据buff配置表id获取buff数据 + /// </summary> + /// <param name="id"></param> + /// <returns></returns> + public static EndlessBuffConfig GetBuffById(int id) + { + for (int i = 0; i < allEndlessConfig.Count; ++i) + { + if (allEndlessConfig[i].Config.id == id) + return allEndlessConfig[i]; + } + + return null; + } + + /// <summary> /// 根据品质获得颜色值 /// </summary> /// <param name="rare"></param> -- Gitblit v1.9.1