From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 29 Dec 2020 10:48:06 +0800
Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK

---
 Assets/Scripts/Guide/GuideCtrl.cs |  712 +++++++++++++++++++++++-----------------------------------
 1 files changed, 284 insertions(+), 428 deletions(-)

diff --git a/Assets/Scripts/Guide/GuideCtrl.cs b/Assets/Scripts/Guide/GuideCtrl.cs
index 1ba0206..3acd362 100644
--- a/Assets/Scripts/Guide/GuideCtrl.cs
+++ b/Assets/Scripts/Guide/GuideCtrl.cs
@@ -1,5 +1,4 @@
 using System.Collections;
-using System.Diagnostics;
 using System.Collections.Generic;
 using UnityEngine;
 using KTGMGemClient;
@@ -12,11 +11,10 @@
     private static GuideCtrl ins;
     public static GuideCtrl Ins { get { return ins; } }
 
-    GuidePanel panel;//UI
+    GuidePanelNew panel;//UI
     Dictionary<GuideEnum, string[]> allGuideDic;
     GuideEnum currentStep;//当前引导到了第几步
-    int currentIndex;//分解步骤
-    int needIndex;//当前步骤中需要多少分步
+
 
     /// <summary>
     /// Awake is called when the script instance is being loaded.
@@ -26,60 +24,49 @@
         ins = this;
         AddDic();
         currentStep = GuideEnum.None;
-        currentIndex = -1;
-        panel = gameObject.AddComponent<GuidePanel>();
+
+        panel = gameObject.AddComponent<GuidePanelNew>();
     }
 
     private void Start()
     {
         //int step = PlayerPrefs.GetInt("GemBattleGuide");
 
+        TDAA_SDKManager.Ins.Statistics(5);//埋点
         Init(0);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd);
+
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2);
+
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillDone, KillDone);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos);
+
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillStep, SkillStep);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone);
+
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.DragStep, DragStep);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillSecondDone, KillSecondDone);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillThirdDone, KillThirdDone);
+
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone);
 
     }
 
     private void OnDestroy()
     {
-        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.AddCard, AddCard);
-        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
-        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd);
-        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.KillDone, KillDone);
-        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos);
-        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
-        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillStep, SkillStep);
-        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone);
 
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2);
+
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.KillDone, KillDone);
+
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1);
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
+
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.DragStep, DragStep);
 
     }
     public void Init(int step)
     {
-        //Time.timeScale = 0;//游戏暂停,这样会导致协程停止了
-        ChangeStep(GuideEnum.Step0);
-        // switch (step)
-        // {
-        //     case 2:
-        //     case 3:
-        //         //生成两个火元素
-        //         break;
-        //     case 4:
-        //         //生成1个2级火元素,标记上阵位置
-
-        //         break;
-        //     case 5:
-        //         //生成2级火元素塔,第一关小怪出木元素小怪
-
-        //         break;
-
-        // }
-        // ChangeStep((GuideEnum)(step + 1));
+        ChangeStep(GuideEnum.Step1);
+        GameConfig.CanOpenNewTower = false;
 
     }
 
@@ -89,22 +76,34 @@
     void AddDic()
     {
         allGuideDic = new Dictionary<GuideEnum, string[]>();
-        allGuideDic.Add(GuideEnum.Step0, new string[] { GuideConfig.showWords[0], GuideConfig.showWords[1] });
-        allGuideDic.Add(GuideEnum.Step1, new string[] { GuideConfig.showWords[2], GuideConfig.showWords[3] });
-        allGuideDic.Add(GuideEnum.Step2, new string[] { GuideConfig.showWords[4], GuideConfig.showWords[5] });
-        allGuideDic.Add(GuideEnum.Step3, new string[] { GuideConfig.showWords[6], GuideConfig.showWords[7] });
-        allGuideDic.Add(GuideEnum.Step4, new string[] { GuideConfig.showWords[8] });
-        allGuideDic.Add(GuideEnum.Step5, new string[] { GuideConfig.showWords[9], GuideConfig.showWords[10] });
-        allGuideDic.Add(GuideEnum.Step6, new string[] { GuideConfig.showWords[11], GuideConfig.showWords[12] });
-        allGuideDic.Add(GuideEnum.Step7, new string[] { GuideConfig.showWords[13] });
-        allGuideDic.Add(GuideEnum.Step8, new string[] { GuideConfig.showWords[14], GuideConfig.showWords[15] });
-        allGuideDic.Add(GuideEnum.Step9, new string[] { GuideConfig.showWords[16], GuideConfig.showWords[17] });
-        allGuideDic.Add(GuideEnum.Step10, new string[] { GuideConfig.showWords[18], GuideConfig.showWords[19] });
-        allGuideDic.Add(GuideEnum.Step11, new string[] { GuideConfig.showWords[20], GuideConfig.showWords[21] });
-        allGuideDic.Add(GuideEnum.Step12, new string[] { GuideConfig.showWords[22], GuideConfig.showWords[23], GuideConfig.showWords[24] });
+
+        allGuideDic.Add(GuideEnum.Step1, new string[] {
+           "对面的怪物要发动攻击了,训练师大人,请做好防御准备",
+           "我给您准备了一份宝箱大礼,打开试试"});
+
+        allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买精灵", "再购买一个" });
+
+        allGuideDic.Add(GuideEnum.Step3, new string[] {
+            "玉米枪手单体输出高,能有效克制$单位",// $ 慢速肉盾
+            "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" ,
+                        "接下来该换我亲自上阵了"});
+
+        allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买精灵" });
+
+
+        allGuideDic.Add(GuideEnum.Step5, new string[] {
+            "对付%敌人,我的`是最合适的", // % 大量    ` 群攻炸弹
+            "请交换我和玉米枪手的位置!以后也可以随时交换哦" ,
+        "最后的伙伴已经达到战场,看看它是谁吧"});
+
+        allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买精灵" });
+        allGuideDic.Add(GuideEnum.Step7, new string[] {
+            "不好,敌人太多了",
+        "试着用技能秒杀全部敌人吧!",
+        "对付不同敌人,用&效果更好,请继续战斗吧,训练师"// & 特定的精灵
+         });
 
     }
-
 
     /// <summary>
     /// 引导步骤
@@ -112,55 +111,33 @@
     /// <param name="step"></param>
     public void ChangeStep(GuideEnum step)
     {
-        //if (currentStep != step)
+        currentStep = step;
+        switch (currentStep)
         {
-            currentStep = step;
-            switch (currentStep)
-            {
-                case GuideEnum.Step0:
-                    Step0();
-                    break;
-                case GuideEnum.Step1:
-                    Step1();
-                    break;
-                case GuideEnum.Step2:
-                    Step2();
-                    break;
-                case GuideEnum.Step3:
-                    Step3();
-                    break;
-                case GuideEnum.Step4:
-                    Step4();
-                    break;
-                case GuideEnum.Step5:
-                    Step5();
-                    break;
-                case GuideEnum.Step6:
-                    Step6();
-                    break;
-                case GuideEnum.Step7:
-                    Step7();
-                    break;
-                case GuideEnum.Step8:
-                    Step8();
-                    break;
-                case GuideEnum.Step9:
-                    Step9();
-                    break;
-                case GuideEnum.Step10:
-                    Step10();
-                    break;
-                case GuideEnum.Step11:
-                    Step11();
-                    break;
-                case GuideEnum.Step12:
-                    Step12();
-                    break;
-                case GuideEnum.Finish:
-                    Finish();
-                    break;
-
-            }
+            case GuideEnum.Step1:
+                Step1();
+                break;
+            case GuideEnum.Step2:
+                Step2();
+                break;
+            case GuideEnum.Step3:
+                Step3();
+                break;
+            case GuideEnum.Step4:
+                Step4();
+                break;
+            case GuideEnum.Step5:
+                Step5();
+                break;
+            case GuideEnum.Step6:
+                Step6();
+                break;
+            case GuideEnum.Step7:
+                Step7();
+                break;
+            case GuideEnum.Finish:
+                Finish();
+                break;
 
         }
     }
@@ -168,401 +145,280 @@
 
     #region 步骤分解
 
-    private void Step0()
-    {
-        isShowing = true;
-        if (currentIndex == -1)//初始化本步
-        {
-            CommonDebugHelper.DebugError("第1步开始");
-            currentIndex = 0;
-            needIndex = 2;
-            panel.SetGuideUI(true);
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-        }
-        else if (currentIndex == 1)
-        {
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-        }
-    }
+    //步骤1 :对话---开箱---玉米
     private void Step1()
     {
-        if (currentIndex == -1)
-        {
-            CommonDebugHelper.DebugError("第2步开始");
-
-            currentIndex = 0;
-            needIndex = 2;
-            panel.SetGuideUI(false);
-            panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, Step1_1);
-        }
-        else if (currentIndex == 1)
-        {
-            panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, Step1_2);
-
-            currentIndex++;
-        }
+        CommonDebugHelper.DebugError("步骤1 :对话---开箱---玉米");
+        panel.Step1(allGuideDic[currentStep], Step1Finish);
 
     }
 
-    /// <summary>
-    /// 分步1,购买1排1列的火元素
-    /// </summary>
-    private void Step1_1()
+    private void Step1Finish()
     {
-        panel.Step1_1();
-        OnFinishOneStep();
-    }
-    /// <summary>
-    /// 分步2,购买2排3列的火元素
-    /// </summary>
-    private void Step1_2()
-    {
-        panel.Step1_2();
-        StartCoroutine(AfterCreateFire());
-
+        Debug.Log("玉米组件展示结束,打点");
+        TDAA_SDKManager.Ins.GuideStep(1);//埋点
+        TDAA_SDKManager.Ins.Statistics(6);//埋点
+        ChangeStep(GuideEnum.Step2);
     }
 
-    IEnumerator AfterCreateFire()
-    {
-        yield return new WaitForSeconds(1f);
-        OnFinishOneStep();
-    }
-    //对话
+    //步骤2:购买---购买---合成---上阵
     private void Step2()
     {
-        isShowing = true;
-        if (currentIndex == -1)
-        {
-            CommonDebugHelper.DebugError("第3步开始");
-            currentIndex = 0;
-            needIndex = 2;
-            panel.Step2(currentIndex);
-            panel.SetGuideUI(true);
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-            //隐藏
-        }
-        else if (currentIndex == 1)
-        {
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-            //currentIndex++;
-        }
-
-    }
-    //引导合成
-    private void Step3()
-    {
-        if (currentIndex == -1)
-        {
-            CommonDebugHelper.DebugError("第4步开始");
-
-            currentIndex = 0;
-            needIndex = 2;
-            panel.Step3(currentIndex, allGuideDic[currentStep][currentIndex]);
-        }
+        CommonDebugHelper.DebugError("步骤2:购买---购买---合成---上阵");
+        panel.Step2(allGuideDic[currentStep]);
     }
 
-    //开始拖拽
     public void BeginDrag()
     {
-        panel.Step3_2(allGuideDic[currentStep][1]);
+        panel.RimWood1();
     }
 
-    //结束推拽 没有合成,回到上一步
     public void EndDrag()
     {
-        panel.Step3(0, allGuideDic[currentStep][0]);
+        panel.RimWood2();
     }
 
-    //合成了卡牌,开始下一步
-    private void AddCard()
+    //合成了2级木 准备引导上阵
+    public void AddCard()
     {
-        currentIndex = -1;
-        ChangeStep(GuideEnum.Step4);
+        panel.AddCard();
     }
 
-    private void Step4()
+    /// <summary>
+    /// 上阵一个二级木元素
+    /// </summary>
+    private void CreateWoodLv2()
     {
-        if (currentIndex == -1)
+        panel.OnWoodAttackPos();
+        ChangeStep(GuideEnum.Step3);
+    }
+
+
+
+    /// <summary>
+    ///  步骤3 :对话---出兵后杀光---对话---展示火鸡
+    /// </summary>
+    /// <param name="str"></param>
+    /// <param name="cb"></param>
+    public void Step3()
+    {
+        CommonDebugHelper.DebugError("步骤3 :对话---出兵后杀光---对话---展示火鸡");
+        Debug.Log("玉米上阵了,打点");
+
+        TDAA_SDKManager.Ins.GuideStep(2);//埋点
+
+        string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] };
+
+        panel.Step3(s1, AfterTalk);
+    }
+
+    /// <summary>
+    /// 对话结束,出兵
+    /// </summary>
+    private void AfterTalk()
+    {
+        panel.Step3AfterTalk();
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFirstWave);
+    }
+
+    /// <summary>
+    /// 第一关怪物被杀光
+    /// </summary>
+    private void KillDone()
+    {
+        string[] s2 = new string[] { allGuideDic[currentStep][2] };
+        panel.CloseSkillImage();
+        panel.Step3(s2, OpenBoxFire);
+    }
+
+    /// <summary>
+    /// 展示火鸡
+    /// </summary>
+    private void OpenBoxFire()
+    {
+        panel.Step3_3(() =>
         {
-            CommonDebugHelper.DebugError("第5步开始");
-
-            currentIndex = 0;
-            panel.Step4(currentIndex, allGuideDic[currentStep][currentIndex]);
-        }
+            ChangeStep(GuideEnum.Step4);
+        });
     }
 
-    //建造了塔,开始下一步
-    private void CreateFireLv2()
+
+
+    /// <summary>
+    ///  步骤4 :点击购买---上阵
+    /// </summary>
+    /// <param name="str"></param>
+    /// <param name="cb"></param>
+    public void Step4()
     {
-        currentIndex = -1;
+        Debug.Log("火鸡组件展示完毕,打点");
+
+        TDAA_SDKManager.Ins.GuideStep(3);//埋点
+
+        panel.Step4(allGuideDic[currentStep]);
+    }
+
+    private void CreateFireLv1()
+    {
+        panel.OnFireAttackPos();
         ChangeStep(GuideEnum.Step5);
     }
 
-
-    private void Step5()
-    {
-        if (currentIndex == -1)
-        {
-            CommonDebugHelper.DebugError("第6步开始");
-
-            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFirstWave);
-            panel.Step5(currentIndex, "");
-        }
-        else if (currentIndex == 1)
-        {
-            isShowing = true;
-
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-        }
-    }
-
-    private void ChargingEnd()
-    {
-        currentIndex = 0;
-        needIndex = 2;
-        panel.SetGuideUI(true);
-        isShowing = true;
-        panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-
-    }
-
-    private void Step6()
-    {
-        if (currentIndex == -1)
-        {
-            CommonDebugHelper.DebugError("第7步开始");
-
-            panel.SetGuideUI(false);
-            //恢复出怪
-            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave);
-        }
-        else if (currentIndex == 1)
-        {
-            isShowing = true;
-
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-
-            //增加200金币
-            EventCenter.Ins.BroadCast<int>((int)KTGMGemClient.EventType.AddGold, 200);
-        }
-    }
-
-    private void KillDone()
-    {
-        currentIndex = 0;
-        needIndex = 2;
-        panel.SetGuideUI(true);
-        isShowing = true;
-        panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-    }
-
-
-    private void Step7()
-    {
-        if (currentIndex == -1)
-        {
-            CommonDebugHelper.DebugError("第8步开始");
-
-            currentIndex = 0;
-            needIndex = 1;
-            panel.SetGuideUI(false);
-
-            //等待解锁塔
-            panel.Step7(currentIndex, allGuideDic[currentStep][currentIndex]);
-        }
-    }
-
-
-    private void GetOneTowerPos()
-    {
-        currentIndex = -1;
-        ChangeStep(GuideEnum.Step8);
-    }
-
-
-
-    private void Step8()
-    {
-        isShowing = true;
-        if (currentIndex == -1)//初始化本步
-        {
-            CommonDebugHelper.DebugError("第9步开始");
-
-            currentIndex = 0;
-            needIndex = 2;
-            panel.Step8();
-
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-        }
-        else if (currentIndex == 1)
-        {
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-        }
-
-    }
-
-    private void Step9()
-    {
-        if (currentIndex == -1)
-        {
-            CommonDebugHelper.DebugError("第10步开始");
-
-            currentIndex = 0;
-            needIndex = 2;
-            panel.SetGuideUI(false);
-            panel.Step9(allGuideDic[currentStep][currentIndex], currentIndex, Step9_1);
-        }
-        else if (currentIndex == 1)
-        {
-            panel.Step9(allGuideDic[currentStep][currentIndex], currentIndex, null);
-        }
-    }
-
     /// <summary>
-    /// 分步9,购买1排5列的水元素
+    ///  步骤5:第二关出兵---三波后---对话框---置换2&3---杀光敌人---对话框---展示water
     /// </summary>
-    private void Step9_1()
+    /// <param name="str"></param>
+    /// <param name="cb"></param>
+    public void Step5()
     {
-        panel.Step9_1();
-        OnFinishOneStep();
+        Debug.Log("火鸡上阵了,打点");
+
+        //第二关出兵
+        TDAA_SDKManager.Ins.GuideStep(4);//埋点
+        //panel.Step5()
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateSecondWave);
     }
 
-    private void CreateWaterLv1()
+    private void DragStep()
     {
-        panel.CleanMask();
-        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateSecondWave);//生成第二波小怪
-    }
+        string[] s2 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] };
 
-    private void SkillStep()
-    {
-        currentIndex = -1;
-        ChangeStep(GuideEnum.Step10);
-    }
-
-    private void Step10()
-    {
-        isShowing = true;
-        if (currentIndex == -1)//初始化本步
-        {
-            CommonDebugHelper.DebugError("第11步开始");
-
-            currentIndex = 0;
-            needIndex = 2;
-            panel.SetGuideUI(true);
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-
-        }
-        else if (currentIndex == 1)
-        {
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-            panel.Step10();
-        }
-    }
-
-    private void Step11()
-    {
-        if (currentIndex == -1)
-        {
-            CommonDebugHelper.DebugError("第12步开始");
-
-            currentIndex = 0;
-            needIndex = 1;
-
-            panel.Step11(currentIndex, allGuideDic[currentStep][currentIndex]);
-
-        }
+        panel.Step5(s2);
     }
 
     //开始拖拽
-    public void BeginDrag11_1()
+    public void BeginDrag5_1()
     {
-
-        panel.Step11(1, allGuideDic[currentStep][1]);
+        panel.Step5Drag(1);
     }
 
     //结束推拽 没有合成,回到上一步
-    public void EndDrag11_1()
+    public void EndDrag5_1()
     {
-        panel.Step11(0, allGuideDic[currentStep][0]);
+        panel.Step5Drag(0);
     }
 
-
-    private void SkillReleaseDone()
+    public void DragDone()
     {
-        currentIndex = -1;
-        ChangeStep(GuideEnum.Step12);
+        GameConfig.CanDragTower = false;
+        CommonDebugHelper.Debug("结束拖拽");
+        panel.Step5Drag(2);
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave);
+        //ChangeStep(GuideEnum.Step6);
     }
 
-    private void Step12()
+    private void KillSecondDone()
     {
-        isShowing = true;
-        if (currentIndex == -1)//初始化本步
+        string[] s2 = new string[] { allGuideDic[currentStep][2] };
+
+        panel.Step5Talk(s2, OpenBoxWater);
+    }
+
+    /// <summary>
+    /// 展示水
+    /// </summary>
+    private void OpenBoxWater()
+    {
+        panel.Step5_7(() =>
         {
-            CommonDebugHelper.DebugError("第13步开始");
-
-            currentIndex = 0;
-            needIndex = 3;
-            panel.Step12();
-
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-
-        }
-        else
-        {
-            panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
-        }
+            ChangeStep(GuideEnum.Step6);
+        });
     }
+
+    /// <summary>
+    ///  步骤6:购买---上阵---第三关---杀光
+    /// </summary>
+    /// <param name="str"></param>
+    /// <param name="cb"></param>
+    public void Step6()
+    {
+        Debug.Log("展示雪糕完毕,打点");
+
+        TDAA_SDKManager.Ins.GuideStep(5);//埋点
+        panel.Step6(allGuideDic[currentStep]);
+    }
+
+    /// <summary>
+    /// 水元素上阵了
+    /// </summary>
+    private void CreateWaterLv1()
+    {
+        panel.OnWaterAttackPos();
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave);//开始第三关
+    }
+
+    private void KillThirdDone()
+    {
+        ChangeStep(GuideEnum.Step7);
+    }
+
+    /// <summary>
+    ///  步骤6:
+    /// </summary>
+    /// <param name="str"></param>
+    /// <param name="cb"></param>
+    public void Step7()
+    {
+
+        Debug.Log("第三关杀完怪了,打点");
+
+        TDAA_SDKManager.Ins.GuideStep(6);//埋点
+                                         //一大波
+        panel.Step7();
+    }
+
+    private void CreateFourthWaveDone()
+    {
+        string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] };
+
+        //对话后准备引导
+        panel.Step7Talk(s1, Step7AfterTalk);
+    }
+
+    private void Step7AfterTalk()
+    {
+        string[] s2 = new string[] { allGuideDic[currentStep][2] };
+
+        panel.SkillRelease(s2, Finish);
+    }
+
 
     private void Finish()
     {
         UnityEngine.Debug.Log("新手指导已经完成了");
-        gameObject.SetActive(false);
+        Debug.Log("完成新手引导,打点");
+
+        TDAA_SDKManager.Ins.GuideStep(7);//埋点
+
+        GameConfig.CanOpenNewTower = true;
+        GameConfig.CanBuyNewTower = true;
+        panel.FinishGuide();
+        EndlessRandomTower.instance.SetCountDown(false, true);
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish);
+        PlayerPrefs.SetInt("GemBattleGuide", 1);
+        Destroy(gameObject);
     }
 
     #endregion
 
     #region 点击事件
-
-    bool isShowing;//是否正在显示文字
-
-    /// <summary>
-    /// 文字显示结束
-    /// </summary>
-    public void ShowWordCallBack()
-    {
-        isShowing = false;
-        if (needIndex - currentIndex == 1)
-        {
-            currentIndex = needIndex;
-        }
-        //currentIndex++;
-    }
-
-
     /// <summary>
     /// 完成了当前步骤中的一个分步骤
     /// </summary>
     public void OnFinishOneStep()
     {
-        if (isShowing)
-        {
-            //正在显示文字,第一次点击,显示全部
-            panel.ShowWordImmediately();
-        }
-        else if (needIndex - currentIndex > 0)
-        {
-            //说明当前步骤没完成,进行下一个分步
-            currentIndex++;
-            ChangeStep(currentStep);
-
-        }
-        else
-        {
-            //开始新的步骤
-            currentIndex = -1;
-            ChangeStep(currentStep + 1);
-        }
-        //Debug.LogError($"当前引导:{currentStep}  当前步数:{currentIndex}  总共有:{needIndex}步");
+        // if (needIndex - currentIndex > 0)
+        // {
+        //     //说明当前步骤没完成,进行下一个分步
+        //     currentIndex++;
+        //     ChangeStep(currentStep);
+        // }
+        // else
+        // {
+        //     //开始新的步骤
+        //     currentIndex = -1;
+        //     ChangeStep(currentStep + 1);
+        // }
     }
 
     #endregion

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