From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 29 Dec 2020 10:48:06 +0800
Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK

---
 Assets/Scripts/Manager/ManagerRoot.cs |   23 +++++++++++++++++++----
 1 files changed, 19 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/Manager/ManagerRoot.cs b/Assets/Scripts/Manager/ManagerRoot.cs
index d5ca981..50fd909 100644
--- a/Assets/Scripts/Manager/ManagerRoot.cs
+++ b/Assets/Scripts/Manager/ManagerRoot.cs
@@ -10,25 +10,40 @@
 {
     public class ManagerRoot : MonoBehaviour
     {
-
         void Awake()
         {
             GameObject root = GameObject.Find("ManagerRoot");
             if (root == null)
             {
+                GameConfig.useSDK = SDKConfig.sdkChannel == SDKChannel.KTGM;
+
+                if (Application.platform == RuntimePlatform.WindowsEditor ||
+            Application.platform == RuntimePlatform.WindowsPlayer)
+                {
+                    GameConfig.useSDK = false;
+                    GameConfig.OpenDebug = true;
+                    SDKConfig.sdkChannel = SDKChannel.KTGM;
+                }
+
+                //PlayerPrefs.DeleteAll();
+                Application.targetFrameRate = 60;
+                //Debug.Log("设置了帧数为60");
                 DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10);
 
                 root = new GameObject("ManagerRoot");
+                // if (GameConfig.useSDK)
+                //     root.AddComponent<SDKCallBack>();
                 root.AddComponent<DoNotDestory>();
                 root.AddComponent<MasterSocket>();
                 root.AddComponent<TDAA_SDKManager>();
                 root.AddComponent<AudioSourceManager>();
-
-                root.AddComponent<ErrorLogOnGUIMyTools>();
+                root.AddComponent<JsonDataReader>();
+                root.AddComponent<JsonDataInit>();
+                root.AddComponent<LanguageManager>();
+                // root.AddComponent<ErrorLogOnGUIMyTools>();
             }
 
             //gameObject.AddComponent<JsonDataReader>();
-
         }
 
         // public void AfterRead()

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