From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 29 Dec 2020 10:48:06 +0800
Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK

---
 Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs
index 3e3efa1..56090e5 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs
@@ -1,4 +1,3 @@
-using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Core.Utilities;
@@ -161,7 +160,6 @@
         /// <param name="idList"></param>
         public void Init(List<int> idList)
         {
-            Debug.Log("--------------------- 初始化boss技能列表 ---------------------");
             skillIdList = idList;
 
             for (int i = 0; i < idList.Count; ++i)
@@ -185,7 +183,6 @@
         /// </summary>
         public void ClearSkillList()
         {
-            Debug.Log("--------------------- 关卡结束,清空技能列表 ---------------------");
             for (int i = 0; i < skillList.Count; ++i)
             {
                 skillList[i].Clear();
@@ -264,6 +261,8 @@
                     return new BossSkillBubbleBomb(data);
                 case EndlessBossSkillType.WoodPile:
                     return new BossSkillWoodPile(data);
+                case EndlessBossSkillType.BondageBubble:
+                    return new BossSkillBondageBubble(data);
             }
 
             return null;

--
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