From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 29 Dec 2020 10:48:06 +0800 Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK --- Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs index 3e3efa1..56090e5 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/EndlessBossSkillManager.cs @@ -1,4 +1,3 @@ -using System.Collections; using System.Collections.Generic; using UnityEngine; using Core.Utilities; @@ -161,7 +160,6 @@ /// <param name="idList"></param> public void Init(List<int> idList) { - Debug.Log("--------------------- 初始化boss技能列表 ---------------------"); skillIdList = idList; for (int i = 0; i < idList.Count; ++i) @@ -185,7 +183,6 @@ /// </summary> public void ClearSkillList() { - Debug.Log("--------------------- 关卡结束,清空技能列表 ---------------------"); for (int i = 0; i < skillList.Count; ++i) { skillList[i].Clear(); @@ -264,6 +261,8 @@ return new BossSkillBubbleBomb(data); case EndlessBossSkillType.WoodPile: return new BossSkillWoodPile(data); + case EndlessBossSkillType.BondageBubble: + return new BossSkillBondageBubble(data); } return null; -- Gitblit v1.9.1