From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 29 Dec 2020 10:48:06 +0800 Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK --- Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs | 16 +++++++++++----- 1 files changed, 11 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs b/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs index 0780712..8c88a41 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs @@ -50,9 +50,9 @@ { IconList[i].Reset(); } + } - private void OnDisable() { if (effectObj != null) @@ -66,15 +66,14 @@ // 如果已经选择过了,设置一个之前选择的item if (SelectedIndex != -1) - { IconList[SelectedIndex].SetState(false); - - } SelectedIndex = index; IconList[index].SetState(true); - PlayEffect(); + + //PlayEffect(); } + private void PlayEffect() { @@ -109,7 +108,12 @@ int index = SelectedIndex; + AudioSourceManager.Ins.Play(AudioEnum.UI); + HideBuffUI(); + + IconList[index].Fly(); + EndlessRandomTower.instance.SetCountDown(true,true); if (BuffSelectCompleted != null) BuffSelectCompleted(index); @@ -119,6 +123,7 @@ { EndlessMaskUI.instance.Show(); gameObject.SetActive(true); + AudioSourceManager.Ins?.Play(AudioEnum.ChooseBuff); } public void HideBuffUI() @@ -137,6 +142,7 @@ IconList[i].SetName(list[i].Config.name); IconList[i].SetEffect(list[i].Config.brief); IconList[i].SetRare(list[i].Config.rare); + IconList[i].SetIsGold(list[i].EffectType == EndlessBuffEffectType.GoldAdd); } } } -- Gitblit v1.9.1