From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 29 Dec 2020 10:48:06 +0800
Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK

---
 Assets/Scripts/TowerDefense/UI/EndlessDropReward.cs |   77 ++++++++++++++++++++++++++++++++------
 1 files changed, 64 insertions(+), 13 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessDropReward.cs b/Assets/Scripts/TowerDefense/UI/EndlessDropReward.cs
index 91a3148..e4aca09 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessDropReward.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessDropReward.cs
@@ -1,9 +1,13 @@
+using UnityEngine.UI;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using Core.Utilities;
 using TowerDefense.Level;
 using System;
+using Protobuf;
+using DG.Tweening;
+
 
 /**
  * 无尽模式道具掉落管理器
@@ -43,40 +47,87 @@
     public class EndlessDropReward : MonoBehaviour
     {
         /// <summary>
-        /// 道具类型
-        /// 1- money 2-gold 3-rmb 4-gem 5-box (Table.cs请看)
+        /// 发光粒子特效
         /// </summary>
-        public int Type;
+        public ParticleSystem LightParticle;
 
         /// <summary>
-        /// 道具id,例如宝箱 1-初级宝箱 2-中级宝箱 3-高级宝箱
+        /// item图标
         /// </summary>
-        public int Id;
-
-        /// <summary>
-        /// 奖励数量
-        /// </summary>
-        public int Count { get; set; }
+        public Image Icon;
 
         /// <summary>
         /// 自动拾取时间
         /// </summary>
-        public float AutoPickupTime = 5f;
+        public float AutoPickupTime { get; set; } = 5f;
 
         public EndlessDrop DropData;
 
+        private string path = "UI/Props/";
+
         public event Action<EndlessDrop> ClickDropEvent;
+
+        private bool isBox;//是否是宝箱
+        private GameObject propBtn;
 
         // Start is called before the first frame update
         private void Start()
         {
             ClickDropEvent += EndlessDropManager.instance.OnClickDrop;
+            propBtn = GameObject.Find("BottomUI/PropsObtained/PropButton");
         }
 
+        public GameObject drapIcon;
         public void OnClick()
         {
-            if (ClickDropEvent != null)
-                ClickDropEvent(DropData);
+            // if (isBox)
+            // {
+            //     EndlessDropManager.instance.FlyIcon(transform.parent, Icon.sprite, transform.position, (propBtn.transform as RectTransform).position, true);
+            // }
+            // else
+            // {
+            //     FlyImage fly = EndlessDropManager.instance.CreateIcon(transform.parent);
+            //     fly.SetDestination(Icon.sprite, transform.position, (propBtn.transform as RectTransform).position, false);
+            // }
+            // if (ClickDropEvent != null)
+            //     ClickDropEvent(DropData);
+
         }
+
+        public void SetIcon()
+        {
+            string resId = "";
+            Vector3 scale = Icon.rectTransform.localScale;
+
+            if (DropData.Reward.id == 0)
+            {
+                resId = $"{path}{(int)DropData.Reward.type}";
+                isBox = true;
+            }
+            else
+            {
+                resId = $"{path}{(int)DropData.Reward.type}_{DropData.Reward.id}";
+                scale *= 1.5f;
+                isBox = false;
+
+            }
+            Icon.sprite = Resources.Load<Sprite>(resId);
+            Icon.SetNativeSize();
+
+            //Debug.Log("开始缩放");
+            Icon.rectTransform.localScale = scale * 0.5f;
+            Icon.rectTransform.DOScale(scale, 0.5f);
+
+        }
+
+        /// <summary>
+        /// 播放发光的粒子特效
+        /// </summary>
+        public void PlayParticle()
+        {
+            LightParticle.Play();
+        }
+
+
     }
 }
\ No newline at end of file

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