From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 29 Dec 2020 10:48:06 +0800 Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK --- Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs | 42 +++++++++++------------------------------- 1 files changed, 11 insertions(+), 31 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs index d2a300e..b494e57 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs @@ -30,7 +30,7 @@ public Text DoubleHitText; - public GameObject OneTimeKillObj; + public DoubleHitImg OneTimeKillObj; public Text OneTimeKillText; @@ -74,26 +74,15 @@ } /// <summary> - /// 一次性击杀 + /// /// 一次性击杀 /// </summary> /// <param name="count"></param> private void OnTimeKill(int count) { - Debug.Log($"--------------------- 一次性击杀个数:{count} ---------------------"); if (count >= 10) { - AddScore(500); - ShowOneTimeKill(10, 500); - } - else if (count >= 8) - { - AddScore(200); - ShowOneTimeKill(8, 200); - } - else if (count >= 5) - { - AddScore(100); - ShowOneTimeKill(5, 100); + AddScore(0); + ShowOneTimeKill(); } } @@ -117,6 +106,7 @@ else remainTime -= Time.deltaTime; } + } /// <summary> @@ -134,17 +124,17 @@ // 策划说先写死吧 if (DoubleHitCount == 50) { - AddScore(200); + AddScore(0); FloatDoubleHitReward(200); } else if (DoubleHitCount == 100) { - AddScore(500); + AddScore(0); FloatDoubleHitReward(500); } else if (DoubleHitCount == 200) { - AddScore(1500); + AddScore(0); FloatDoubleHitReward(1500); } } @@ -174,26 +164,16 @@ DOTween.To(() => canvasGroup.alpha, (float v) => canvasGroup.alpha = v, 0, 0.3f); } + /// <summary> /// 显示一次性击杀飘字 /// </summary> /// <param name="count"></param> - /// <param name="score"></param> - private void ShowOneTimeKill(int count, int score) + private void ShowOneTimeKill() { - // OneTimeKillText.text = $"{count}连杀 +{score}"; - // OneTimeKillObj.transform.localScale = Vector3.zero; - // OneTimeKillObj.SetActive(true); - // CanvasGroup cg = OneTimeKillObj.GetComponent<CanvasGroup>(); - // DOTween.To(() => OneTimeKillObj.transform.localScale, (Vector3 v) => OneTimeKillObj.transform.localScale = v, Vector3.one, 0.2f); - // Tween t1 = DOTween.To(() => cg.alpha, (float v) => cg.alpha = v, 0f, 0.2f).SetDelay(2f); - // t1.OnComplete(OnShowOneTimeKillComplete); + OneTimeKillObj.SetkillCount(); } - private void OnShowOneTimeKillComplete() - { - OneTimeKillObj.SetActive(false); - } /// <summary> /// 飘连击奖励分数 -- Gitblit v1.9.1