From 452c75675679c44cc39b04bdb7d330d7c5c14d5c Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 29 Dec 2020 10:48:06 +0800 Subject: [PATCH] 增加多SDK支持。常规使用SDKChannel.KTGM 偶哈游的是空SDK --- Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs | 36 ++++++++++++------------------------ 1 files changed, 12 insertions(+), 24 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs index e7f588d..b494e57 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs @@ -30,7 +30,7 @@ public Text DoubleHitText; - public Image OneTimeKillObj; + public DoubleHitImg OneTimeKillObj; public Text OneTimeKillText; @@ -74,26 +74,15 @@ } /// <summary> - /// 一次性击杀 + /// /// 一次性击杀 /// </summary> /// <param name="count"></param> private void OnTimeKill(int count) { - Debug.Log($"--------------------- 一次性击杀个数:{count} ---------------------"); if (count >= 10) { - AddScore(500); - ShowOneTimeKill(10, 500); - } - else if (count >= 8) - { - AddScore(200); - ShowOneTimeKill(8, 200); - } - else if (count >= 5) - { - AddScore(100); - ShowOneTimeKill(5, 100); + AddScore(0); + ShowOneTimeKill(); } } @@ -117,6 +106,7 @@ else remainTime -= Time.deltaTime; } + } /// <summary> @@ -134,17 +124,17 @@ // 策划说先写死吧 if (DoubleHitCount == 50) { - AddScore(200); + AddScore(0); FloatDoubleHitReward(200); } else if (DoubleHitCount == 100) { - AddScore(500); + AddScore(0); FloatDoubleHitReward(500); } else if (DoubleHitCount == 200) { - AddScore(1500); + AddScore(0); FloatDoubleHitReward(1500); } } @@ -174,19 +164,17 @@ DOTween.To(() => canvasGroup.alpha, (float v) => canvasGroup.alpha = v, 0, 0.3f); } + /// <summary> /// 显示一次性击杀飘字 /// </summary> /// <param name="count"></param> - /// <param name="score"></param> - private void ShowOneTimeKill(int count, int score) + private void ShowOneTimeKill() { - Image obj = Instantiate(OneTimeKillObj); - obj.transform.SetParent(GameObject.Find("Panel").transform, false); - obj.sprite = Resources.Load<Sprite>($"UI/DoubleHit/hit_{count}"); - Destroy(obj.gameObject, 2.05f); + OneTimeKillObj.SetkillCount(); } + /// <summary> /// 飘连击奖励分数 /// </summary> -- Gitblit v1.9.1