From 0e8a4a629f0db7d9dc7b8c3b9795a195c279f7b9 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Mon, 26 Oct 2020 14:25:48 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle

---
 Assets/Scripts/TowerDefense/Towers/Tower.cs |   95 +++++++++++++++++++++++++++++++++++------------
 1 files changed, 71 insertions(+), 24 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Tower.cs b/Assets/Scripts/TowerDefense/Towers/Tower.cs
index 4aa7604..3709139 100644
--- a/Assets/Scripts/TowerDefense/Towers/Tower.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -62,6 +62,8 @@
         /// </summary>
         public Material materialTowerAttackSelf;
         public Material materialTowerWaitSelf;
+        public Material materialTowerAttackOppo;
+        public Material materialTowerWaitOppo;
 
         /// <summary>
         /// 0 空状态  1 等待状态  2 攻击状态.
@@ -73,6 +75,7 @@
         /// </summary>
         public ETowerFuntion eTowerFuntion = ETowerFuntion.NULL;
         public BulletUICtl bulletCtl = null;
+        public EnergyUICtl energyCtl = null;
 
         /// <summary>
         /// The tower levels associated with this tower
@@ -137,16 +140,33 @@
         {
             if (!materialTowerAttackSelf) return;
 
-            if (attack && (this.curActionState != 2))
+            if( opponentSide)
             {
-                currentTowerLevel.SetTowerMonsterMat(materialTowerAttackSelf);
-                this.curActionState = 2;
-            }
+                if (attack && (this.curActionState != 2))
+                {
+                    currentTowerLevel.SetTowerMonsterMat(materialTowerAttackOppo);
+                    this.curActionState = 2;
+                }
 
-            if ((!attack) && (this.curActionState != 1))
+                if ((!attack) && (this.curActionState != 1))
+                {
+                    currentTowerLevel.SetTowerMonsterMat( materialTowerWaitOppo );
+                    this.curActionState = 1;
+                }
+            }
+            else
             {
-                currentTowerLevel.SetTowerMonsterMat(materialTowerWaitSelf);
-                this.curActionState = 1;
+                if (attack && (this.curActionState != 2))
+                {
+                    currentTowerLevel.SetTowerMonsterMat(materialTowerAttackSelf);
+                    this.curActionState = 2;
+                }
+
+                if ((!attack) && (this.curActionState != 1))
+                {
+                    currentTowerLevel.SetTowerMonsterMat(materialTowerWaitSelf);
+                    this.curActionState = 1;
+                }
             }
         }
 
@@ -172,11 +192,10 @@
                     if (opponentSide)
                         currentTowerLevel.SetTowerMonsterMat(materialMonsterOppo);
                     else
-                    {
                         currentTowerLevel.SetTowerMonsterMat(materialMonsterSelf);
-                        this.setTowerState(false);
-                    }
-                        
+
+                    // 处理Tower
+                    this.setTowerState(false);
 
                     if (opponentSide)
                     {
@@ -196,24 +215,52 @@
                         }
                     }
 
-                    // 
-                    // 根据是否是子弹塔防来决定是否显示相应的界面
-                    if (this.eTowerFuntion == ETowerFuntion.BULLET)
-                    {
-                        BulletUICtl buc = this.placementArea.GetBulletUICtl(gridPosition.x);
-                        /*
-                        if (buc)
-                        {
-                            buc.gameObject.SetActive(true);
-                            this.bulletCtl = buc;
-                            buc.resetToMaxBullet();
-                        }*/ 
-                    }
+                    // 处理塔位边上的界面.
+                    OnTowerUICtrl();
                 }
 
             }
         }
 
+        protected void OnTowerUICtrl()
+        {
+            // 
+            // 根据是否是子弹塔防来决定是否显示相应的界面
+            BulletUICtl buc = this.placementArea.GetBulletUICtl(gridPosition.x);
+
+            if (buc == null) return;
+
+            if ((this.eTowerFuntion == ETowerFuntion.BULLET) && (buc != null))
+            {
+                // 设置数据
+                buc.gameObject.SetActive(true);
+                this.bulletCtl = buc;
+                buc.resetToMaxBullet();
+            }
+            else
+            {
+                // 清空数据
+                buc.gameObject.SetActive(false);
+                this.bulletCtl = null;
+            }
+
+            // 根据是否是能量充能来决定是否显示相应的界面.
+            EnergyUICtl euc = placementArea.GetEnergyUICtl(gridPosition.x);
+            if( (eTowerFuntion == ETowerFuntion.ENERGY) &&(euc != null ))
+            {
+                // 设置数据
+                euc.gameObject.SetActive(true);
+                this.energyCtl = euc;
+                euc.SetEnergyProgress(0);
+            }
+            else
+            {
+                // 清空数据
+                euc.gameObject.SetActive(false);
+                this.energyCtl = null;
+            }
+        }
+
         /// <summary>
         /// 初始化当前塔防的局内升级,lvl从1开始.
         /// </summary>

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