From 16072ec5c78cf2f183ef5cbdddeb34416225a9ea Mon Sep 17 00:00:00 2001 From: River Jiang <546213258@qq.com> Date: Wed, 21 Oct 2020 15:07:55 +0800 Subject: [PATCH] 加入玉米动画 --- Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs | 8 Assets/Materials/PVPTD/MonsterMat/fireMonMat_animSelf.mat.meta | 8 Assets/Materials/PVPTD/MonsterMat/self_fire_wait.png.meta | 118 ++++++ Assets/Materials/PVPTD/MonsterMat/self_fire_wait.png | 0 Assets/Prefabs/Towers/Fire/GrowUpTower_3.prefab | 2 Assets/Materials/PVPTD/MonsterMat/fire_oppo.png.meta | 6 Assets/Prefabs/Towers/Fire/GrowUpTower_4.prefab | 2 Assets/Scripts/TowerDefense/Towers/Tower.cs | 39 ++ Assets/Prefabs/UI/BulletUI.prefab | 1 Assets/Materials/PVPTD/Materials/SheetAnim.mat.meta | 8 Assets/Materials/Shader.meta | 8 Assets/Materials/PVPTD/MonsterMat/Anim.png | 0 Assets/Prefabs/Towers/Fire/GrowUpTower_1.prefab | 4 Assets/Materials/PVPTD/MonsterMat/Anim.png.meta | 118 ++++++ Assets/Prefabs/Towers/Fire/GrowUpTower_2.prefab | 2 Assets/Materials/PVPTD/MonsterMat/self_fire_attack.png | 0 Assets/Scripts/TowerDefense/UI/BulletUICtl.cs | 32 + Assets/Materials/PVPTD/MonsterMat/fireMonMat_animOppo.mat.meta | 8 Assets/Prefabs/Towers/Fire/GrowUpTower.prefab | 23 Assets/Scripts/TowerDefense/Towers/TowerLevel.cs | 22 Assets/Prefabs/Towers/Fire/GrowUpTower_0.prefab | 2 Assets/Materials/PVPTD/Materials/fire_self_waitMat.mat | 81 ++++ Assets/Materials/Shader/TexAnimation.shader.meta | 9 Assets/Materials/PVPTD/Materials/fire_self_attackMat.mat | 81 ++++ Assets/Materials/PVPTD/Materials/SheetAnim.mat | 100 +++++ Assets/Materials/PVPTD/Materials/fire_self_waitMat.mat.meta | 8 Assets/Materials/PVPTD/MonsterMat/fireMonMat_animSelf.mat | 81 ++++ Assets/Materials/PVPTD/Materials/fire_self_attackMat.mat.meta | 8 Assets/Materials/PVPTD/MonsterMat/self_fire_attack.png.meta | 118 ++++++ Assets/Materials/PVPTD/MonsterMat/fireMonMat_animOppo.mat | 78 ++++ Assets/Materials/Shader/TexAnimation.shader | 82 ++++ Assets/Scripts/TowerDefense/Affectors/Affector.cs | 6 Assets/Scenes/Levels/Battle/GemBattle.unity | 20 33 files changed, 1,047 insertions(+), 36 deletions(-) diff --git a/Assets/Materials/PVPTD/Materials/SheetAnim.mat b/Assets/Materials/PVPTD/Materials/SheetAnim.mat new file mode 100644 index 0000000..5d09a49 --- /dev/null +++ b/Assets/Materials/PVPTD/Materials/SheetAnim.mat @@ -0,0 +1,100 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 6 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: SheetAnim + m_Shader: {fileID: 4800000, guid: c00c30c0ead4b7541b8bd8219a17fcc0, type: 3} + m_ShaderKeywords: + m_LightmapFlags: 0 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 1 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - 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row * _HorizontalAmount; + //-- + //half2 uv = float2(i.uv.x / _HorizontalAmount, i.uv.y / _VerticalAmount); + //uv.x += column / _HorizontalAmount; + //uv.y -= row / _VerticalAmount; + // -- + + //-- + half2 uv = i.uv + half2(column, -row); + uv.x /= _HorizontalAmount; + uv.y /= _VerticalAmount; + //-- + + fixed4 c = tex2D(_MainTex, uv); + c.rgb *= _Color; + + return c; + } + + ENDCG + } + } + Fallback "Transparent/VertexLit" +} \ No newline at end of file diff --git a/Assets/Materials/Shader/TexAnimation.shader.meta b/Assets/Materials/Shader/TexAnimation.shader.meta new file mode 100644 index 0000000..c513aef --- /dev/null +++ b/Assets/Materials/Shader/TexAnimation.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c00c30c0ead4b7541b8bd8219a17fcc0 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefabs/Towers/Fire/GrowUpTower.prefab b/Assets/Prefabs/Towers/Fire/GrowUpTower.prefab index 6e5976a..acb67b2 100644 --- a/Assets/Prefabs/Towers/Fire/GrowUpTower.prefab +++ b/Assets/Prefabs/Towers/Fire/GrowUpTower.prefab @@ -110,26 +110,31 @@ poisonTex: {fileID: 0} frozenTex: {fileID: 0} commonTex: {fileID: 0} + towerName: GrowUpTower + dimensions: + x: 1 + y: 1 + towerFeature: 0 + materialMonsterSelf: {fileID: 2100000, guid: 65706b9ab6be2dc45bde7720914dd662, type: 2} + materialMonsterOppo: {fileID: 2100000, guid: 005b2213e521ef04a9f51bde68b9735f, type: 2} + materialTowerAttackSelf: {fileID: 2100000, guid: 56734acd3a9832f458892e0ba6f1901b, + type: 2} + materialTowerWaitSelf: {fileID: 2100000, guid: 492ec3bf4cc3d7c4ca1649716bf69377, + type: 2} + eTowerFuntion: 1 + bulletCtl: {fileID: 0} levels: - 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m_LocalPosition: {x: 0, y: 0.1538, z: 0} + m_LocalPosition: {x: 0, y: 0.15, z: 0.77} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4877050138446582} diff --git a/Assets/Prefabs/Towers/Fire/GrowUpTower_1.prefab b/Assets/Prefabs/Towers/Fire/GrowUpTower_1.prefab index dc7a98d..85f07c4 100644 --- a/Assets/Prefabs/Towers/Fire/GrowUpTower_1.prefab +++ b/Assets/Prefabs/Towers/Fire/GrowUpTower_1.prefab @@ -9612,7 +9612,7 @@ m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1373619305943026} m_LocalRotation: {x: 0.0009147092, y: 0.0016288152, z: -0.0014009047, w: 0.9999973} - m_LocalPosition: {x: 0, y: -0, z: 0} + m_LocalPosition: {x: 0, y: 0.15, z: 0.77} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4861835295132458} @@ -62620,7 +62620,7 @@ m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: cc66d767889529f408583abd001b56de, type: 2} + - {fileID: 2100000, guid: 94110c9a997a3cf4d971aa75155f5351, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 diff --git a/Assets/Prefabs/Towers/Fire/GrowUpTower_2.prefab b/Assets/Prefabs/Towers/Fire/GrowUpTower_2.prefab index 8cf7c51..b9b512c 100644 --- a/Assets/Prefabs/Towers/Fire/GrowUpTower_2.prefab +++ b/Assets/Prefabs/Towers/Fire/GrowUpTower_2.prefab @@ -28942,7 +28942,7 @@ m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1788557851062624} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0.15, z: 0.77} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4221898185616454} diff --git a/Assets/Prefabs/Towers/Fire/GrowUpTower_3.prefab b/Assets/Prefabs/Towers/Fire/GrowUpTower_3.prefab index 205a799..9ae9194 100644 --- a/Assets/Prefabs/Towers/Fire/GrowUpTower_3.prefab +++ b/Assets/Prefabs/Towers/Fire/GrowUpTower_3.prefab @@ -28942,7 +28942,7 @@ m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1788557851062624} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0.15, z: 0.77} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4221898185616454} diff --git a/Assets/Prefabs/Towers/Fire/GrowUpTower_4.prefab b/Assets/Prefabs/Towers/Fire/GrowUpTower_4.prefab index 51a8346..63a1b8f 100644 --- a/Assets/Prefabs/Towers/Fire/GrowUpTower_4.prefab +++ b/Assets/Prefabs/Towers/Fire/GrowUpTower_4.prefab @@ -28942,7 +28942,7 @@ m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1788557851062624} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalPosition: {x: 0, y: 0.15, z: 0.77} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 4221898185616454} diff --git a/Assets/Prefabs/UI/BulletUI.prefab b/Assets/Prefabs/UI/BulletUI.prefab index d690f05..10bfa0d 100644 --- a/Assets/Prefabs/UI/BulletUI.prefab +++ b/Assets/Prefabs/UI/BulletUI.prefab @@ -91,6 +91,7 @@ m_EditorClassIdentifier: bulletScaleMask: {fileID: 4636030447972189695} fAdjValue: 0.008 + maxBulletNum: 6 --- !u!1 &4636030447972189693 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Levels/Battle/GemBattle.unity b/Assets/Scenes/Levels/Battle/GemBattle.unity index 96d5ef0..f2b5e5e 100644 --- a/Assets/Scenes/Levels/Battle/GemBattle.unity +++ b/Assets/Scenes/Levels/Battle/GemBattle.unity @@ -1653,7 +1653,7 @@ - {fileID: 1776264327} - {fileID: 512550108} m_Father: {fileID: 925045745} - m_RootOrder: 4 + m_RootOrder: 9 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -4579,7 +4579,7 @@ m_Children: - {fileID: 1172682253} m_Father: {fileID: 925045745} - m_RootOrder: 1 + m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -4964,7 +4964,7 @@ - {fileID: 1457595363} - {fileID: 1810904458} m_Father: {fileID: 925045745} - m_RootOrder: 8 + m_RootOrder: 7 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 1, y: 1} @@ -5901,7 +5901,7 @@ m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 925045745} - m_RootOrder: 9 + m_RootOrder: 8 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -8245,12 +8245,14 @@ m_Children: - {fileID: 992080607} - {fileID: 783401285} - - {fileID: 157945768} + - {fileID: 441929933} + - {fileID: 998930542} - {fileID: 996808778} - {fileID: 1571374742} - {fileID: 1622783961} - {fileID: 508973503} - {fileID: 624594681} + - {fileID: 157945768} m_Father: {fileID: 0} m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -8984,7 +8986,7 @@ m_Children: - {fileID: 851418740} m_Father: {fileID: 925045745} - m_RootOrder: 5 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -9060,7 +9062,7 @@ m_Children: - {fileID: 1474713017} m_Father: {fileID: 925045745} - m_RootOrder: 2 + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -13212,7 +13214,7 @@ m_Children: - {fileID: 114205549} m_Father: {fileID: 925045745} - m_RootOrder: 6 + m_RootOrder: 5 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} @@ -13856,7 +13858,7 @@ - {fileID: 1006785496} - {fileID: 2029757850} m_Father: {fileID: 925045745} - m_RootOrder: 7 + m_RootOrder: 6 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} diff --git a/Assets/Scripts/TowerDefense/Affectors/Affector.cs b/Assets/Scripts/TowerDefense/Affectors/Affector.cs index 0e3394d..c97bd72 100644 --- a/Assets/Scripts/TowerDefense/Affectors/Affector.cs +++ b/Assets/Scripts/TowerDefense/Affectors/Affector.cs @@ -1,4 +1,5 @@ using Core.Health; +using TowerDefense.Towers; using UnityEngine; namespace TowerDefense.Affectors @@ -31,6 +32,11 @@ /// <summary> + /// 当前Affactor对应的Tower指针. + /// </summary> + public Tower towerPtr { get; set; } + + /// <summary> /// Initializes the effect with search data /// </summary> /// <param name="affectorAlignment"> diff --git a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs index 2cb58cf..43013f7 100644 --- a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs +++ b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs @@ -260,8 +260,14 @@ m_TrackingEnemy = targetter.GetTarget( waveLineID, bWoodAffector ); if (m_TrackingEnemy == null) { + if (this.towerPtr) + towerPtr.setTowerState(false); return; - } + }else + { + if (this.towerPtr) + towerPtr.setTowerState(true); + } if (isMultiAttack) { diff --git a/Assets/Scripts/TowerDefense/Towers/Tower.cs b/Assets/Scripts/TowerDefense/Towers/Tower.cs index 9b7d72b..d354c9a 100644 --- a/Assets/Scripts/TowerDefense/Towers/Tower.cs +++ b/Assets/Scripts/TowerDefense/Towers/Tower.cs @@ -58,9 +58,21 @@ public Material materialMonsterOppo; /// <summary> + /// 当前塔防对应的攻击和等待Mat. + /// </summary> + public Material materialTowerAttackSelf; + public Material materialTowerWaitSelf; + + /// <summary> + /// 0 空状态 1 等待状态 2 攻击状态. + /// </summary> + protected int curActionState = 0; + + /// <summary> /// 塔防对应的充能状态. /// </summary> public ETowerFuntion eTowerFuntion = ETowerFuntion.NULL; + public BulletUICtl bulletCtl = null; /// <summary> /// The tower levels associated with this tower @@ -120,6 +132,23 @@ get { return currentLevel == levels.Length - 1; } } + public void setTowerState(bool attack) + { + if (!materialTowerAttackSelf) return; + + if (attack && (this.curActionState != 2)) + { + currentTowerLevel.SetTowerMonsterMat(materialTowerAttackSelf); + this.curActionState = 2; + } + + if ((!attack) && (this.curActionState != 1)) + { + currentTowerLevel.SetTowerMonsterMat(materialTowerWaitSelf); + this.curActionState = 1; + } + } + /// <summary> /// 是否是对手塔防 /// </summary> @@ -142,7 +171,11 @@ if (opponentSide) currentTowerLevel.SetTowerMonsterMat(materialMonsterOppo); else + { currentTowerLevel.SetTowerMonsterMat(materialMonsterSelf); + this.setTowerState(false); + } + if (opponentSide) { @@ -163,12 +196,16 @@ } // - // 根据是否是子弹塔防来决定是否显示相应的界面.WORK START: 处理出来下一步的子弹减少和对应的充子弹时间. + // 根据是否是子弹塔防来决定是否显示相应的界面 if (this.eTowerFuntion == ETowerFuntion.BULLET) { BulletUICtl buc = this.placementArea.GetBulletUICtl(gridPosition.x); if (buc) + { buc.gameObject.SetActive(true); + this.bulletCtl = buc; + buc.resetToMaxBullet(); + } } } diff --git a/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs b/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs index 49eab2e..5f886c3 100644 --- a/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs +++ b/Assets/Scripts/TowerDefense/Towers/TowerLevel.cs @@ -46,6 +46,11 @@ Affector[] m_Affectors; /// <summary> + /// TEST CODE: 是否已经缩放. + /// </summary> + protected bool bScaleForCombat = false; + + /// <summary> /// Gets the list of effects attached to the tower /// </summary> protected Affector[] Affectors @@ -123,7 +128,7 @@ foreach (Affector effect in Affectors) { effect.Initialize(alignment, mask); - + effect.towerPtr = tower; } m_ParentTower = tower; } @@ -142,11 +147,16 @@ { t.GetComponent<MeshRenderer>().material = mat; Vector3 scale = t.localScale; - scale.z *= 1.267f; - t.localScale = scale; - Vector3 pos = t.localPosition; - pos.z -= 0.2f; - t.localPosition = pos; + + if( !this.bScaleForCombat) + { + scale.z *= 1.267f; + t.localScale = scale; + Vector3 pos = t.localPosition; + pos.z -= 0.2f; + t.localPosition = pos; + bScaleForCombat = true; + } } } } diff --git a/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs b/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs index dd82f4a..114c314 100644 --- a/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs +++ b/Assets/Scripts/TowerDefense/UI/BulletUICtl.cs @@ -11,11 +11,41 @@ { public Image bulletScaleMask; public float fAdjValue; + /// <summary> + /// 最大子弹数目. + /// </summary> + public int maxBulletNum; + /// <summary> + /// 当前的子弹数目. + /// </summary> + protected int curBulletNum; // Start is called before the first frame update void Start() { - + resetToMaxBullet(); + } + + /// <summary> + /// 重设子弹数目到最大. + /// </summary> + public void resetToMaxBullet() + { + this.curBulletNum = maxBulletNum; + this.updateBulletUI(curBulletNum, maxBulletNum); + } + + + /// <summary> + /// 减少子弹,返回减少后的子弹数目。 + /// </summary> + /// <returns></returns> + public int decBullet() + { + if (this.curBulletNum <= 0) return 0; + this.curBulletNum--; + this.updateBulletUI(curBulletNum, maxBulletNum); + return curBulletNum; } /// <summary> -- Gitblit v1.9.1