From 1cc976d33bfbe7488c85df9d35f28aa6e4360294 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 27 Oct 2020 20:38:46 +0800
Subject: [PATCH] 埋点

---
 Assets/Scripts/Guide/GuideCtrl.cs |   76 ++++++++++++++++++++++++++++++++++++--
 1 files changed, 72 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/Guide/GuideCtrl.cs b/Assets/Scripts/Guide/GuideCtrl.cs
index 8d5cf15..2ab64f7 100644
--- a/Assets/Scripts/Guide/GuideCtrl.cs
+++ b/Assets/Scripts/Guide/GuideCtrl.cs
@@ -32,7 +32,9 @@
 
     private void Start()
     {
-        Init();
+        //int step = PlayerPrefs.GetInt("GemBattleGuide");
+
+        Init(0);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd);
@@ -57,11 +59,29 @@
 
 
     }
-    public void Init()
+    public void Init(int step)
     {
         //Time.timeScale = 0;//游戏暂停,这样会导致协程停止了
-
         ChangeStep(GuideEnum.Step0);
+        GameConfig.CanOpenNewTower = false;
+        // switch (step)
+        // {
+        //     case 2:
+        //     case 3:
+        //         //生成两个火元素
+        //         break;
+        //     case 4:
+        //         //生成1个2级火元素,标记上阵位置
+
+        //         break;
+        //     case 5:
+        //         //生成2级火元素塔,第一关小怪出木元素小怪
+
+        //         break;
+
+        // }
+        // ChangeStep((GuideEnum)(step + 1));
+
     }
 
     /// <summary>
@@ -154,6 +174,9 @@
         isShowing = true;
         if (currentIndex == -1)//初始化本步
         {
+            CommonDebugHelper.DebugError("第1步开始");
+            GA_SDK_Manager.Ins.Statistics(5);//埋点
+
             currentIndex = 0;
             needIndex = 2;
             panel.SetGuideUI(true);
@@ -168,6 +191,10 @@
     {
         if (currentIndex == -1)
         {
+            CommonDebugHelper.DebugError("第2步开始");
+            GA_SDK_Manager.Ins.Statistics(6);//埋点
+            GA_SDK_Manager.Ins.GuideStep(1);//埋点
+
             currentIndex = 0;
             needIndex = 2;
             panel.SetGuideUI(false);
@@ -211,6 +238,9 @@
         isShowing = true;
         if (currentIndex == -1)
         {
+            CommonDebugHelper.DebugError("第3步开始");
+            GA_SDK_Manager.Ins.GuideStep(2);//埋点
+
             currentIndex = 0;
             needIndex = 2;
             panel.Step2(currentIndex);
@@ -230,6 +260,9 @@
     {
         if (currentIndex == -1)
         {
+            CommonDebugHelper.DebugError("第4步开始");
+            GA_SDK_Manager.Ins.GuideStep(3);//埋点
+
             currentIndex = 0;
             needIndex = 2;
             panel.Step3(currentIndex, allGuideDic[currentStep][currentIndex]);
@@ -259,6 +292,9 @@
     {
         if (currentIndex == -1)
         {
+            CommonDebugHelper.DebugError("第5步开始");
+            GA_SDK_Manager.Ins.GuideStep(4);//埋点
+
             currentIndex = 0;
             panel.Step4(currentIndex, allGuideDic[currentStep][currentIndex]);
         }
@@ -276,6 +312,9 @@
     {
         if (currentIndex == -1)
         {
+            CommonDebugHelper.DebugError("第6步开始");
+            GA_SDK_Manager.Ins.GuideStep(5);//埋点
+
             EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFirstWave);
             panel.Step5(currentIndex, "");
         }
@@ -301,6 +340,9 @@
     {
         if (currentIndex == -1)
         {
+            CommonDebugHelper.DebugError("第7步开始");
+            GA_SDK_Manager.Ins.GuideStep(6);//埋点
+
             panel.SetGuideUI(false);
             //恢复出怪
             EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave);
@@ -330,9 +372,13 @@
     {
         if (currentIndex == -1)
         {
+            CommonDebugHelper.DebugError("第8步开始");
+            GA_SDK_Manager.Ins.GuideStep(7);//埋点
+
             currentIndex = 0;
             needIndex = 1;
             panel.SetGuideUI(false);
+            GameConfig.CanOpenNewTower = true;
 
             //等待解锁塔
             panel.Step7(currentIndex, allGuideDic[currentStep][currentIndex]);
@@ -353,6 +399,10 @@
         isShowing = true;
         if (currentIndex == -1)//初始化本步
         {
+            CommonDebugHelper.DebugError("第9步开始");
+            GA_SDK_Manager.Ins.GuideStep(8);//埋点
+            GameConfig.CanOpenNewTower = false;
+
             currentIndex = 0;
             needIndex = 2;
             panel.Step8();
@@ -370,6 +420,9 @@
     {
         if (currentIndex == -1)
         {
+            CommonDebugHelper.DebugError("第10步开始");
+            GA_SDK_Manager.Ins.GuideStep(9);//埋点
+
             currentIndex = 0;
             needIndex = 2;
             panel.SetGuideUI(false);
@@ -407,6 +460,9 @@
         isShowing = true;
         if (currentIndex == -1)//初始化本步
         {
+            CommonDebugHelper.DebugError("第11步开始");
+            GA_SDK_Manager.Ins.GuideStep(10);//埋点
+
             currentIndex = 0;
             needIndex = 2;
             panel.SetGuideUI(true);
@@ -424,6 +480,9 @@
     {
         if (currentIndex == -1)
         {
+            CommonDebugHelper.DebugError("第12步开始");
+            GA_SDK_Manager.Ins.GuideStep(11);//埋点
+
             currentIndex = 0;
             needIndex = 1;
 
@@ -457,6 +516,9 @@
         isShowing = true;
         if (currentIndex == -1)//初始化本步
         {
+            CommonDebugHelper.DebugError("第13步开始");
+            GA_SDK_Manager.Ins.GuideStep(12);//埋点
+
             currentIndex = 0;
             needIndex = 3;
             panel.Step12();
@@ -473,7 +535,13 @@
     private void Finish()
     {
         UnityEngine.Debug.Log("新手指导已经完成了");
-        gameObject.SetActive(false);
+        GA_SDK_Manager.Ins.GuideStep(13);//埋点
+
+        GameConfig.CanOpenNewTower = true;
+
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish);
+        Destroy(gameObject);
+        //gameObject.SetActive(false);
     }
 
     #endregion

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