From 1cc976d33bfbe7488c85df9d35f28aa6e4360294 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 27 Oct 2020 20:38:46 +0800 Subject: [PATCH] 埋点 --- Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | 81 ++++++++++++++++++++++++++++++++++++---- 1 files changed, 72 insertions(+), 9 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs index 54c32b0..c4a4feb 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs @@ -74,6 +74,12 @@ public int TotalEnemies { get; protected set; } /// <summary> + /// 所有兵线已经生成的敌人总数量 + /// </summary> + /// <value></value> + public int SpawnedTotalEnemies { get; protected set; } + + /// <summary> /// 本波次剩余敌人数量 /// </summary> public int RemainEnemies { get; protected set; } @@ -90,7 +96,9 @@ private string tunelMaterialPath = "UI/Endless/Tunel/tunel_"; - private void OnEnable() + private string faZhenPath = "UI/Endless/Tunel/EndlessFaZhen"; + + private void Start() { HideTunel(); } @@ -160,6 +168,16 @@ return waves[waveline].StartingNode.GetNextNode().transform.position; } + private void RefreshBoss() + { + if (CurrentWaveIndex > 0) + EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves - 1); + EndlessBossHPManager.instance.SetBossInfo($"{waveData[0].Config.boss_name} Lv.{Level}"); + EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); + EndlessBossHPManager.instance.SetBossImage(waveData[0].Config.resource); + EndlessBossHPManager.instance.ShowHP(); + } + /// <summary> /// 更新波 /// </summary> @@ -172,7 +190,7 @@ WaveInterval = waveData[0].Config.cooldown / 1000f; TotalWaveLines = waveData.Count; CompletedWaveLine = 0; - + SpawnedTotalEnemies = 0; HideTunel(); // 刷新法阵的显示 @@ -180,14 +198,18 @@ { int tunel = waveData[i].Config.tunel; TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunel}"); + GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunel}"); + GameObject faZhen = Instantiate(obj); + faZhen.transform.SetParent(TunelList[tunel - 1].gameObject.transform); + faZhen.transform.localPosition = new Vector3(0, 1, 0); + faZhen.transform.localScale = new Vector3(2, 2, 2); TunelList[tunel - 1].gameObject.SetActive(true); + ParticleSystem ps = faZhen.transform.GetChild(0).GetComponent<ParticleSystem>(); + ps.Play(); + Destroy(ps.gameObject, ps.main.duration * 3); } - if (CurrentWaveIndex > 0) - EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves - 1); - EndlessBossHPManager.instance.SetBossInfo($"{waveData[0].Config.boss_name} Lv.{Level}"); - EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); - EndlessBossHPManager.instance.ShowHP(); + RefreshBoss(); TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, CurrentWaveIndex); RemainEnemies = TotalEnemies; @@ -200,8 +222,11 @@ continue; } - waves[data.Config.tunel - 1].WaveCompleted -= OneWaveCompleted; - waves[data.Config.tunel - 1].WaveCompleted += OneWaveCompleted; + int tunelIndex = data.Config.tunel - 1; + waves[tunelIndex].WaveCompleted -= OneWaveCompleted; + waves[tunelIndex].WaveCompleted += OneWaveCompleted; + waves[tunelIndex].SpawnNewAgent -= SpawnNewAgent; + waves[tunelIndex].SpawnNewAgent += SpawnNewAgent; waves[data.Config.tunel - 1].StartWave(data); } @@ -210,6 +235,44 @@ } /// <summary> + /// 有新的敌人生成 + /// </summary> + private void SpawnNewAgent() + { + ++SpawnedTotalEnemies; + + if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep && SpawnedTotalEnemies >= 8) + { + EndlessUIStart.instance.beginSkillStep = false; + EndlessLevelManager.instance.StopSecondWave(); + } + } + + /// <summary> + /// 暂停所有兵线出兵 + /// </summary> + public void PauseAllWave() + { + foreach (EndlessPortConfig data in waveData) + { + if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning) + waves[data.Config.tunel - 1].PauseWave(); + } + } + + /// <summary> + /// 恢复所有兵线出兵 + /// </summary> + public void RestartAllWave() + { + foreach (EndlessPortConfig data in waveData) + { + if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning) + waves[data.Config.tunel - 1].RestartWave(); + } + } + + /// <summary> /// 一波结束了 /// </summary> private void OneWaveCompleted() -- Gitblit v1.9.1