From 1f5eda1c9d22a3676298751c7282a5874f13bed0 Mon Sep 17 00:00:00 2001 From: River Jiang <546213258@qq.com> Date: Tue, 27 Oct 2020 17:26:52 +0800 Subject: [PATCH] 加入充能、子弹进度条保持进度的功能 --- Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs | 14 ++++++++++++++ 1 files changed, 14 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs b/Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs index 38543b2..fefa8ca 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessTowerGridOpen.cs @@ -32,6 +32,8 @@ // 对应放置TowerGrid的类. protected TowerPlacementGridEndless towerGrid; + private bool isOpenTower = false; + // Start is called before the first frame update void Start() { @@ -52,6 +54,18 @@ { if (bWaitOpen) return; + if (GameConfig.IsNewbie) + { + if (!GameConfig.CanOpenNewTower) return; + + if (!isOpenTower) + { + isOpenTower = true; + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GetOneTowerPos); + } + } + + if (towerGrid != null) { float cashToOpen = TowerPlacementGridEndless.GRID_OPENCASH; -- Gitblit v1.9.1