From 24f59b89e9eabcfe948fc0ba304a8dbec2deda14 Mon Sep 17 00:00:00 2001
From: River Jiang <546213258@qq.com>
Date: Tue, 27 Oct 2020 14:09:47 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/GameAnalytics_SDK/GA_SDK_Manager.cs |   22 +++++++++++++++++++++-
 1 files changed, 21 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/GA_SDK_Manager.cs b/Assets/Scripts/GameAnalytics_SDK/GA_SDK_Manager.cs
index 0af8587..30cb89a 100644
--- a/Assets/Scripts/GameAnalytics_SDK/GA_SDK_Manager.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/GA_SDK_Manager.cs
@@ -1,4 +1,5 @@
-using UnityEngine;
+using System.Collections.Generic;
+using UnityEngine;
 
 public class GA_SDK_Manager : MonoBehaviour
 {
@@ -30,6 +31,7 @@
     public void SDKInit(string channelId)
     {
         Debug.Log("Unity SDK  init begin channelId:" + channelId);
+        TalkingDataGA.BackgroundSessionEnabled();
         TalkingDataGA.OnStart("B220F5C737384030947B202F19E32086", channelId);//appID是定死的
         Debug.Log("Unity SDK  init completed ");
     }
@@ -47,6 +49,24 @@
     }
 
 
+    /// <summary>
+    /// 使用自定义事件
+    /// </summary>
+    /// <param name="actionId">事件名称</param>
+    /// <param name="dic">需要传递的值</param>
+    public void OnEvent(string actionId, Dictionary<string, object> dic)
+    {
+        //示例:
+        // Dictionary<string, object> dic = new Dictionary<string, object>
+        // {
+        //     { "StringValue", "Pi" },
+        //     { "NumberValue", 3.14 }
+        // };
+        // TalkingDataGA.OnEvent("action_id", dic);
+
+        TalkingDataGA.OnEvent(actionId, dic);
+    }
+
     private void OnDestroy()
     {
         Debug.Log("onDestroy");

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