From 2fc3753ac9c591a01f0d966984abe659113fe57f Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Sat, 24 Oct 2020 15:57:04 +0800
Subject: [PATCH] 无尽模式加了法阵和掉落的特效,改了场景canvas渲染模式

---
 Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab b/Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab
index 57e6092..32abb97 100644
--- a/Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab
+++ b/Assets/Prefabs/Towers/WoodTower/WProjectile_0.prefab
@@ -14710,7 +14710,7 @@
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 2100000, guid: 3d38a1de9d28bfd47999f80e1bc2ec3b, type: 2}
+  - {fileID: 2100000, guid: e1689a41e0c34d54c8457ad83a0be379, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0
@@ -14849,7 +14849,7 @@
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 2100000, guid: 9ce328a1f5559164cbdf5601a7f6eb44, type: 2}
+  - {fileID: 2100000, guid: 5a9cdd38978bfb9449c16701258af34b, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0
@@ -14962,7 +14962,7 @@
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 6418646830064199712}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 1.44}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1.2, y: 1.2, z: 1.2}
   m_Children:
   - {fileID: 6418646828813334403}

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