From 38136a34de9aa36bf15ec7471abd56e2cba6c26f Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Tue, 27 Oct 2020 17:39:17 +0800
Subject: [PATCH] 修改无尽模式新手引导流程能全部跑通了

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  282 +++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 225 insertions(+), 57 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index ab79cf8..859c0b7 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -1,4 +1,5 @@
-using Core.Utilities;
+using TowerDefense.Towers;
+using Core.Utilities;
 using System;
 using TMPro;
 using UnityEngine;
@@ -6,6 +7,8 @@
 using MoreMountains.NiceVibrations;
 using TowerDefense.Level;
 using KTGMGemClient;
+using TowerDefense.UI.HUD;
+using System.Collections;
 
 /// <summary>
 /// 无尽模式用自己的EndlessUIStart
@@ -19,9 +22,9 @@
     public TextMeshProUGUI timeStatic = null;
 
     /// <summary>
-    /// 选择buff界面
+    /// 结算界面
     /// </summary>
-    public GameObject SelectBuffUI;
+    public GameObject SettlementUI;
 
     /// <summary>
     /// 倒计时整体的背景图片Mask
@@ -42,6 +45,10 @@
 
     protected bool[] bVibrate;
 
+    private bool isPause;
+
+    public bool beginSkillStep = false;
+
     // Start is called before the first frame update
     void Start()
     {
@@ -53,8 +60,136 @@
 
         if (timeStatic)
             timeStatic.gameObject.SetActive(false);
-        SelectBuffUI.SetActive(false);
+        EndlessBuffSelect.instance.HideBuffUI();
         EndlessBossHPManager.instance.HideHP();
+        EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>();
+        settlement.Init();
+        SettlementUI.SetActive(false);
+
+        //查询是否已经做过了新手引导
+        int guide = PlayerPrefs.GetInt("GemBattleGuide");
+        GameConfig.IsNewbie = guide == 0;
+
+        if (GameConfig.IsNewbie)
+        {
+            Pause();
+            uiStartMssk.gameObject.SetActive(false);
+            countDownTextNew.text = "";
+            countDownTextNew.gameObject.SetActive(false);
+
+            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
+            AddGuideEvent();
+        }
+    }
+
+    /// <summary>
+    /// 添加新手引导事件
+    /// </summary>
+    private void AddGuideEvent()
+    {
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
+    }
+
+    /// <summary>
+    /// 在(2,3)位置放置一个火元素的塔
+    /// </summary>
+    private void CreateFireLv2()
+    {
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
+        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
+    }
+
+    /// <summary>
+    /// 开始第一关的第一个波次
+    /// </summary>
+    private void CreateFirstWave()
+    {
+        Restart();
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
+    }
+
+    /// <summary>
+    /// 火塔充能释放完成
+    /// </summary>
+    private void OnFireTowerChargeEnd()
+    {
+        Pause();
+        EndlessLevelManager.instance.PauseWave();
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
+    }
+
+    /// <summary>
+    /// 恢复波次
+    /// </summary>
+    private void RestartWave()
+    {
+        Restart();
+        EndlessLevelManager.instance.RestartWave();
+    }
+
+    /// <summary>
+    /// 获得金币
+    /// </summary>
+    /// <param name="gold"></param>
+    private void AddGold(int gold)
+    {
+        EndlessLevelManager.instance.Currency.AddCurrency(gold);
+    }
+
+    /// <summary>
+    /// 在攻击位置上创建一个1级的水塔
+    /// </summary>
+    private void CreateWaterLv1()
+    {
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
+        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
+    }
+
+    /// <summary>
+    /// 开始第二关
+    /// </summary>
+    private void CreateSecondWave()
+    {
+        EndlessLevelManager.instance.NewbieUpdateLevel();
+        beginSkillStep = true;
+    }
+
+    /// <summary>
+    /// 在第三条兵线释放技能宝石
+    /// </summary>
+    private void SkillRelease()
+    {
+        int attributeId = 99902;
+        int level = 1;
+        int waveLineIndex = 1;
+
+        // 播放特效,并处理伤害.
+        EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
+        AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
+        StartCoroutine(Delay1());
+    }
+
+    private IEnumerator Delay1()
+    {
+        yield return new WaitForSeconds(1f);
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone);
+    }
+
+    /// <summary>
+    /// 新手引导结束
+    /// </summary>
+    private void NewbieGuideEnd()
+    {
+        EndlessLevelManager.instance.RestartWave();
+        GameConfig.IsNewbieGuideCompleted = true;
     }
 
     /// <summary>
@@ -98,75 +233,108 @@
         }
     }
 
+    public void Pause()
+    {
+        isPause = true;
+    }
+
+    public void Restart()
+    {
+        isPause = false;
+    }
+
+    public bool IsGameRunning { get { return !isPause; } }
+
     // Update is called once per frame
     void Update()
     {
+        if (isPause) return;
+
         if (bGameStart)
         {
             startTime += Time.deltaTime;
             timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
         }
 
-        if ((!bFirstLoaded) && (!bGameStart))
+        if (!GameConfig.IsNewbie)
         {
-            bFirstLoaded = true;
-            secToDo = 4;
+            if (!bFirstLoaded && !bGameStart)
+            {
+                bFirstLoaded = true;
+                secToDo = 4;
+            }
+
+            if (bFirstLoaded && !bGameStart)
+            {
+                secToDo -= Time.deltaTime;
+                countDownTextNew.gameObject.SetActive(true);
+
+                if (secToDo >= 3)
+                {
+                    countDownTextNew.text = "3";
+                    if (!bVibrate[3])
+                    {
+                        bVibrate[3] = true;
+                        MMVibrationManager.Haptic(HapticTypes.SoftImpact);
+                    }
+                }
+                else if (secToDo >= 2)
+                {
+                    countDownTextNew.text = "2";
+                    if (!bVibrate[2])
+                    {
+                        bVibrate[2] = true;
+                        MMVibrationManager.Haptic(HapticTypes.MediumImpact);
+                    }
+                }
+                else if (secToDo >= 1)
+                {
+                    countDownTextNew.text = "1";
+                    if (!bVibrate[1])
+                    {
+                        bVibrate[1] = true;
+                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
+                    }
+                }
+                else if (secToDo < 1)
+                {
+                    countDownTextNew.text = "GO!";
+                    if (!bVibrate[0])
+                    {
+                        bVibrate[0] = true;
+                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
+                    }
+                }
+
+                // 开启游戏,且隐藏中间的数字.
+                if (secToDo <= 0)
+                {
+                    uiStartMssk.gameObject.SetActive(false);
+                    countDownTextNew.text = "";
+                    countDownTextNew.gameObject.SetActive(false);
+                    bGameStart = true;
+                    // 开始关卡
+                    EndlessLevelManager.instance.StartLevel();
+                    timeTextNew.gameObject.SetActive(true);
+
+                    // 开始播放背景音乐.
+                    if (bgMusic != null)
+                        bgMusic.Play();
+                }
+            }
         }
-
-        if (bFirstLoaded && (!bGameStart))
+        else
         {
-            secToDo -= (Time.deltaTime * 1.0f); // 放慢时间用于调试
+            // 新手走的流程
+            if (!bFirstLoaded && !bGameStart)
+                bFirstLoaded = true;
 
-            if (secToDo >= 3)
+            if (bFirstLoaded && !bGameStart)
             {
-                countDownTextNew.text = "3";
-                if (!bVibrate[3])
-                {
-                    bVibrate[3] = true;
-                    MMVibrationManager.Haptic(HapticTypes.SoftImpact);
-                }
-            }
-            else if (secToDo >= 2)
-            {
-                countDownTextNew.text = "2";
-                if (!bVibrate[2])
-                {
-                    bVibrate[2] = true;
-                    MMVibrationManager.Haptic(HapticTypes.MediumImpact);
-                }
-            }
-            else if (secToDo >= 1)
-            {
-                countDownTextNew.text = "1";
-                if (!bVibrate[1])
-                {
-                    bVibrate[1] = true;
-                    MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
-                }
-            }
-            else if (secToDo < 1)
-            {
-                countDownTextNew.text = "GO!";
-                if (!bVibrate[0])
-                {
-                    bVibrate[0] = true;
-                    MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
-                }
-            }
-
-            // 开启游戏,且隐藏中间的数字.
-            if (secToDo <= 0)
-            {
-                uiStartMssk.gameObject.SetActive(false);
-                countDownTextNew.text = "";
-
-                // 开始关卡
-                EndlessLevelManager.instance.StartLevel();
-
-                timeTextNew.gameObject.SetActive(true);
                 bGameStart = true;
+                EndlessLevelManager.instance.StartLevel();
+                timeTextNew.gameObject.SetActive(true);
 
-                // 开始播放背景音乐.
                 if (bgMusic != null)
                     bgMusic.Play();
             }

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