From 439510ca0d2da7fa0af0496d4a05096841f01f8f Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Mon, 26 Oct 2020 14:20:42 +0800
Subject: [PATCH] 新手引导2.0

---
 Assets/Scripts/Guide/TestButton.cs |  127 +++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 124 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/Guide/TestButton.cs b/Assets/Scripts/Guide/TestButton.cs
index 2841fdb..977399d 100644
--- a/Assets/Scripts/Guide/TestButton.cs
+++ b/Assets/Scripts/Guide/TestButton.cs
@@ -1,17 +1,138 @@
 using System.Collections;
-using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
-
+using KTGMGemClient;
 public class TestButton : MonoBehaviour
 {
+    //public Text t;
     // Start is called before the first frame update
     void Start()
     {
+
         transform.Find("TowerBuyBtn").GetComponent<Button>().onClick.AddListener(OnClickTowerBuyBtn);
+
+        transform.Find("GuidePanel/Image_TowerPos2").GetComponent<Button>().onClick.AddListener(GetOneTowerPos);
+
+        int guide = PlayerPrefs.GetInt("GemBattleGuide");
+
+        // string s="<color=red>范围伤害</color>";
+        // t.text=s;
+        // Debug.Log(s.Length);
     }
 
-    private void OnClickTowerBuyBtn(){
+    private void OnEnable()
+    {
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
+
+
+    }
+
+    //购买宝石
+    private void OnClickTowerBuyBtn()
+    {
         Debug.Log("点击了TowerBuyBtn");
     }
+
+    private void AddCard()
+    {
+        Debug.Log("这里需要生成一个二级宝石");
+    }
+
+
+    private void CreateFireLv2()
+    {
+        Debug.Log("生成一个2级的火焰塔");
+
+    }
+
+    private void CreateFirstWave()
+    {
+        Debug.Log("第一关小怪出木元素小怪");
+        StartCoroutine(CreateWave());
+    }
+
+    IEnumerator CreateWave()
+    {
+        yield return new WaitForSeconds(1f);
+        Debug.Log("出怪完毕,等待火元素完成第一次充能");
+        yield return new WaitForSeconds(1f);
+        Debug.Log("火元素充能效果结束,暂停出怪");
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
+
+    }
+
+
+    private void RestartWave()
+    {
+        Debug.Log("恢复出怪");
+        StartCoroutine(RestartWaveCoroutine());
+    }
+
+    IEnumerator RestartWaveCoroutine()
+    {
+        yield return new WaitForSeconds(1f);
+        Debug.Log("出怪完毕");
+        yield return new WaitForSeconds(1f);
+        Debug.Log("怪物被杀光,这里需要停止出下一波怪物");
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone);
+
+    }
+
+    private void AddGold(int gold)
+    {
+        Debug.Log("增加金钱:" + gold);
+
+    }
+
+    private void GetOneTowerPos()
+    {
+        Debug.Log("解锁了第一排第二个塔位");
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GetOneTowerPos);
+
+    }
+
+    private void CreateWaterLv1()
+    {
+        Debug.Log("生成一个1级的水元素塔");
+    }
+
+    private void CreateSecondWave()
+    {
+        Debug.Log("第二关小怪出火属性小怪");
+        StartCoroutine(CreateSecondWaveCoroutine());
+
+    }
+    IEnumerator CreateSecondWaveCoroutine()
+    {
+        yield return new WaitForSeconds(1f);
+        Debug.Log("当第二关第8波怪物生成后或玩家塔位收到第一次伤害后,这里需要暂停时间");
+
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep);
+
+    }
+
+    private void SkillRelease()
+    {
+        Debug.Log("释放技能");
+
+        StartCoroutine(SkillReleaseDone());
+
+    }
+
+    IEnumerator SkillReleaseDone()
+    {
+        yield return new WaitForSeconds(1f);
+        Debug.Log("技能效果播放完毕秒杀小怪后,暂停事件");
+
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone);
+
+    }
+
 }

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