From 6b3cb63ae5d3f3c4b196a236b08fc3a4e8dfd5c6 Mon Sep 17 00:00:00 2001 From: River Jiang <546213258@qq.com> Date: Thu, 22 Oct 2020 20:09:26 +0800 Subject: [PATCH] 火塔加入充能条 --- Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs | 73 +++++++++++++++++++++++++++++++----- 1 files changed, 62 insertions(+), 11 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs index 48634b4..5ed2192 100644 --- a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs +++ b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs @@ -101,11 +101,17 @@ /// </summary> protected Targetable m_TrackingEnemy; - /// <summary> /// 处理装弹时间. /// </summary> protected float fillBulletTime = 0.0f; + + /// <summary> + /// 充能时间 + /// </summary> + protected float energyCalTime = 0; + protected float fInEnergy = 0; + protected float fBackupTimer = 0.0f; /// <summary> /// Gets the search rate from the targetter @@ -224,15 +230,13 @@ m_Launcher = GetComponent<ILauncher>(); } - /// <summary> - /// Update the timers - /// </summary> - protected virtual void Update() - { + + protected void updateTowerSkillData() + { // // 预留出来装填子弹的时间. - if( fillBulletTime > 0 ) - { + if (fillBulletTime > 0) + { fillBulletTime -= Time.deltaTime; if (fillBulletTime <= 0.3f) { @@ -241,10 +245,54 @@ } if (fillBulletTime <= 0) - { + { fillBulletTime = 0; - } + } } + + // + // 充能时间的处理 + if( towerPtr && towerPtr.energyCtl) + { + if( this.fInEnergy <= 0) + { + this.energyCalTime += Time.deltaTime; + float process = energyCalTime % 11.0f; + int proint = (int)Math.Floor(process); + towerPtr.energyCtl.SetEnergyProgress(proint); + if (proint == 10) + { + fInEnergy = 5.0f; + + // 设置多倍攻击速度 + fBackupTimer = m_FireTimer; + m_FireTimer = m_FireTimer / 3.0f; + } + } + else + { + fInEnergy -= Time.deltaTime; + if( fInEnergy <= 0) + { + fInEnergy = 0.0f; + this.energyCalTime = 0.0f; + towerPtr.energyCtl.SetEnergyProgress(0); + + // 恢复正常攻击速度 + m_FireTimer = fBackupTimer; + } + } + + } + } + + /// <summary> + /// Update the timers + /// </summary> + protected virtual void Update() + { + // 处理当前Affector所在Tower对应的技能 + updateTowerSkillData(); m_FireTimer -= Time.deltaTime; if( trackingEnemy == null ) @@ -253,6 +301,10 @@ { OnFireTimer(); m_FireTimer = 1 / fireRate; + + // 多倍攻速: + if (fInEnergy > 0.0f) + m_FireTimer = m_FireTimer / 3.0f; } } @@ -277,7 +329,6 @@ /// </summary> protected virtual void FireProjectile() { - // WORK START: 确保获取 // 不再处理多子弹攻击,确保只有一个弹道 isMultiAttack = false; m_TrackingEnemy = targetter.GetTarget( waveLineID, bWoodAffector ); -- Gitblit v1.9.1