From 6f16dfb8bcebe67aeb95ded0d8b644af4932e690 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Mon, 26 Oct 2020 21:00:32 +0800
Subject: [PATCH] 无尽模式新手步骤到水元素放置塔位完成

---
 Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs
index 3e75b17..a9a7c87 100644
--- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs
@@ -176,7 +176,7 @@
         /// </summary>
         /// <param name="x"></param>
         /// <returns></returns>
-        public BulletUICtl GetBulletUICtl(int x)
+        public BulletUICtl GetBulletUICtl(int x, int y)
         {
             return this.arrTowerBulletUi[x];
         }
@@ -186,7 +186,7 @@
         /// </summary>
         /// <param name="x"></param>
         /// <returns></returns>
-        public EnergyUICtl GetEnergyUICtl(int x)
+        public EnergyUICtl GetEnergyUICtl(int x, int y)
         {
             return this.arrTowerEnergyUi[x];
         }
@@ -768,7 +768,7 @@
                 img.transform.SetAsFirstSibling();
                 EnergyUICtl euc = img.GetComponent<EnergyUICtl>();
                 arrTowerEnergyUi[x] = euc;
-                euc.gameObject.SetActive(false);
+                // euc.gameObject.SetActive(false);
             }
 
             return;

--
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