From 6f16dfb8bcebe67aeb95ded0d8b644af4932e690 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Mon, 26 Oct 2020 21:00:32 +0800 Subject: [PATCH] 无尽模式新手步骤到水元素放置塔位完成 --- Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs index 3e75b17..a9a7c87 100644 --- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs +++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs @@ -176,7 +176,7 @@ /// </summary> /// <param name="x"></param> /// <returns></returns> - public BulletUICtl GetBulletUICtl(int x) + public BulletUICtl GetBulletUICtl(int x, int y) { return this.arrTowerBulletUi[x]; } @@ -186,7 +186,7 @@ /// </summary> /// <param name="x"></param> /// <returns></returns> - public EnergyUICtl GetEnergyUICtl(int x) + public EnergyUICtl GetEnergyUICtl(int x, int y) { return this.arrTowerEnergyUi[x]; } @@ -768,7 +768,7 @@ img.transform.SetAsFirstSibling(); EnergyUICtl euc = img.GetComponent<EnergyUICtl>(); arrTowerEnergyUi[x] = euc; - euc.gameObject.SetActive(false); + // euc.gameObject.SetActive(false); } return; -- Gitblit v1.9.1