From 74daf5509be4fc140fd1bdb6d4df5f1c1002e368 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 22 Oct 2020 17:28:08 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle

---
 Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs |   59 ++++++++++++++++++++++++++++++++++++++++++++++++++++-------
 1 files changed, 52 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
index 725bed7..54c32b0 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs
@@ -84,6 +84,40 @@
         public int Level { get; protected set; }
 
         /// <summary>
+        /// 法阵
+        /// </summary>
+        public List<MeshRenderer> TunelList;
+
+        private string tunelMaterialPath = "UI/Endless/Tunel/tunel_";
+
+        private void OnEnable()
+        {
+            HideTunel();
+        }
+
+        /// <summary>
+        /// 隐藏法阵,即怪出生的圈圈
+        /// </summary>
+        public void HideTunel()
+        {
+            for (int i = 0; i < TunelList.Count; ++i)
+            {
+                TunelList[i].gameObject.SetActive(false);
+            }
+        }
+
+        /// <summary>
+        /// 显示法阵
+        /// </summary>
+        public void ShowTunel()
+        {
+            for (int i = 0; i < TunelList.Count; ++i)
+            {
+                TunelList[i].gameObject.SetActive(true);
+            }
+        }
+
+        /// <summary>
         /// Starts the waves
         /// </summary>
         /// <param name="level">关卡等级</param>
@@ -133,19 +167,30 @@
         {
             if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
 
-            if (CurrentWaveIndex > 0)
-                EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves -1);
-            EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex);
-            EndlessBossHPManager.instance.ShowHP();
-            TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, CurrentWaveIndex);
-            RemainEnemies = TotalEnemies;
-
             waveData = LevelData[CurrentWaveIndex];
             // 直接取第一条就行了
             WaveInterval = waveData[0].Config.cooldown / 1000f;
             TotalWaveLines = waveData.Count;
             CompletedWaveLine = 0;
 
+            HideTunel();
+
+            // 刷新法阵的显示
+            for (int i = 0; i < waveData.Count; ++i)
+            {
+                int tunel = waveData[i].Config.tunel;
+                TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunel}");
+                TunelList[tunel - 1].gameObject.SetActive(true);
+            }
+
+            if (CurrentWaveIndex > 0)
+                EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves - 1);
+            EndlessBossHPManager.instance.SetBossInfo($"{waveData[0].Config.boss_name}  Lv.{Level}");
+            EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex);
+            EndlessBossHPManager.instance.ShowHP();
+            TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, CurrentWaveIndex);
+            RemainEnemies = TotalEnemies;
+
             foreach (EndlessPortConfig data in waveData)
             {
                 // 兵线被摧毁了,就不再出兵了,实际上只要不是Wait状态 都应该不能出兵

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