From 74daf5509be4fc140fd1bdb6d4df5f1c1002e368 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 22 Oct 2020 17:28:08 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle

---
 Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs |   40 +++++++++++++++++++++++++++++++++++++++-
 1 files changed, 39 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs
index e1c4b1c..3e75b17 100644
--- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs
@@ -1,6 +1,7 @@
 using System;
 using System.Collections.Generic;
 using System.Linq;
+using System.Runtime.InteropServices;
 using Core.Utilities;
 using KTGMGemClient;
 using Microsoft.VisualBasic;
@@ -43,6 +44,10 @@
         /// 相应的界面指针传到塔防的数据结构内。
         /// </summary>
         public GameObject towerBulletUIPrefab;
+        /// <summary>
+        /// 充能条对应的界面
+        /// </summary>
+        public GameObject towerEnergyUIPrefab;
 
         /// <summary>
         /// 等待购买开启对应按钮.
@@ -115,6 +120,7 @@
         /// </summary>
         Vector2[] m_arrTowerBulletUIPos;
         BulletUICtl[] arrTowerBulletUi;
+        EnergyUICtl[] arrTowerEnergyUi;
 
 
         /// <summary>
@@ -173,6 +179,16 @@
         public BulletUICtl GetBulletUICtl(int x)
         {
             return this.arrTowerBulletUi[x];
+        }
+
+        /// <summary>
+        /// 获取对应位置的能量条界面指针.
+        /// </summary>
+        /// <param name="x"></param>
+        /// <returns></returns>
+        public EnergyUICtl GetEnergyUICtl(int x)
+        {
+            return this.arrTowerEnergyUi[x];
         }
 
         /// <summary>
@@ -402,6 +418,9 @@
 
             if (arrTowerBulletUi[x] != null)
                 arrTowerBulletUi[x].gameObject.SetActive(false);
+
+            if (arrTowerEnergyUi[x] != null)
+                arrTowerEnergyUi[x].gameObject.SetActive(false);
 
             m_Tiles[x, y].SetTileType(PlacementGridType.EGridDestroyed);
 
@@ -711,15 +730,21 @@
             // 处理攻击塔位对应的血条
             m_arrTowerBulletUIPos = new Vector2[dimensions.x];
             arrTowerBulletUi = new BulletUICtl[dimensions.x];
+            arrTowerEnergyUi = new EnergyUICtl[dimensions.x];
+
             for (int x = 0; x < dimensions.x; x++)
             {
                 m_arrTowerBulletUIPos[x].x = m_arrGridCentUIPos[x, dy].x + m_fGridUISize/2.0f - 10;
                 m_arrTowerBulletUIPos[x].y = m_arrGridCentUIPos[x, dy].y;
 
-                GameObject img = Instantiate(towerBulletUIPrefab);
+                
                 GameObject go = GameObject.Find("BattleMainUI");
                 if (!go) continue;
                 Transform tp = go.GetComponent<Transform>();
+
+                GameObject img;
+                
+                img = Instantiate(towerBulletUIPrefab);
                 img.GetComponent<Transform>().SetParent(tp, true);
                 Vector3 tpos = img.transform.position;
                 tpos.x = m_arrTowerBulletUIPos[x].x;
@@ -731,6 +756,19 @@
                 BulletUICtl buc = img.GetComponent<BulletUICtl>();
                 arrTowerBulletUi[x] = buc;
                 buc.gameObject.SetActive(false);
+
+                // 把充能条也创建出来了.
+                img = Instantiate(towerEnergyUIPrefab);
+                img.GetComponent<Transform>().SetParent(tp, true);
+                tpos = img.transform.position;
+                tpos.x = m_arrTowerBulletUIPos[x].x;
+                tpos.y = m_arrTowerBulletUIPos[x].y;
+                img.transform.position = tpos;
+
+                img.transform.SetAsFirstSibling();
+                EnergyUICtl euc = img.GetComponent<EnergyUICtl>();
+                arrTowerEnergyUi[x] = euc;
+                euc.gameObject.SetActive(false);
             }
 
             return;

--
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