From d7db442a4655baa0c0f282aa415fd12da4edc40a Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 27 Oct 2020 09:46:31 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle

---
 Assets/Scripts/TowerDefense/Towers/Tower.cs |   11 +++++------
 1 files changed, 5 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Tower.cs b/Assets/Scripts/TowerDefense/Towers/Tower.cs
index 3709139..2c836dd 100644
--- a/Assets/Scripts/TowerDefense/Towers/Tower.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -140,7 +140,7 @@
         {
             if (!materialTowerAttackSelf) return;
 
-            if( opponentSide)
+            if (opponentSide)
             {
                 if (attack && (this.curActionState != 2))
                 {
@@ -150,7 +150,7 @@
 
                 if ((!attack) && (this.curActionState != 1))
                 {
-                    currentTowerLevel.SetTowerMonsterMat( materialTowerWaitOppo );
+                    currentTowerLevel.SetTowerMonsterMat(materialTowerWaitOppo);
                     this.curActionState = 1;
                 }
             }
@@ -224,9 +224,8 @@
 
         protected void OnTowerUICtrl()
         {
-            // 
             // 根据是否是子弹塔防来决定是否显示相应的界面
-            BulletUICtl buc = this.placementArea.GetBulletUICtl(gridPosition.x);
+            BulletUICtl buc = this.placementArea.GetBulletUICtl(gridPosition.x, gridPosition.y);
 
             if (buc == null) return;
 
@@ -245,8 +244,8 @@
             }
 
             // 根据是否是能量充能来决定是否显示相应的界面.
-            EnergyUICtl euc = placementArea.GetEnergyUICtl(gridPosition.x);
-            if( (eTowerFuntion == ETowerFuntion.ENERGY) &&(euc != null ))
+            EnergyUICtl euc = placementArea.GetEnergyUICtl(gridPosition.x, gridPosition.y);
+            if ((eTowerFuntion == ETowerFuntion.ENERGY) && (euc != null))
             {
                 // 设置数据
                 euc.gameObject.SetActive(true);

--
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