From e33d0e85cf5d01e953d95197488eeffc67835f3a Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Tue, 27 Oct 2020 18:16:53 +0800 Subject: [PATCH] 无尽模式关卡打点需要 --- Assets/Scripts/ActionGameFramework/Health/Damager.cs | 14 +++++++++++++- 1 files changed, 13 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/ActionGameFramework/Health/Damager.cs b/Assets/Scripts/ActionGameFramework/Health/Damager.cs index a5861ce..97958c8 100644 --- a/Assets/Scripts/ActionGameFramework/Health/Damager.cs +++ b/Assets/Scripts/ActionGameFramework/Health/Damager.cs @@ -18,6 +18,11 @@ public float damage; /// <summary> + /// 用于最后一颗子弹的多倍攻击 + /// </summary> + public float damageMulti = 1.0f; + + /// <summary> /// TEST CODE TO TOWER_NAME /// </summary> public string towerName = ""; @@ -49,6 +54,7 @@ /// The alignment of the damager /// </summary> public SerializableIAlignmentProvider alignment; + /// <summary> /// Gets the alignment of the damager @@ -105,7 +111,13 @@ /// </summary> public float finalDamage { - get { return damage + inSceneUpGradeDamage; } + + + get { + float fd = damage * damageMulti; + damageMulti = 1.0f; + return fd + inSceneUpGradeDamage; + } } /// <summary> -- Gitblit v1.9.1