From 00451158ba904571b1c6c755f34292dc76e25d80 Mon Sep 17 00:00:00 2001 From: River Jiang <546213258@qq.com> Date: Wed, 28 Oct 2020 14:47:51 +0800 Subject: [PATCH] 替换新的充能条特效 --- Assets/Scripts/Common/GameConfig.cs | 30 ++++++++++++++++++++++++++++++ 1 files changed, 30 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs index 11e4672..27fb2a8 100644 --- a/Assets/Scripts/Common/GameConfig.cs +++ b/Assets/Scripts/Common/GameConfig.cs @@ -28,8 +28,38 @@ public static bool CanOpenNewTower = true; /// <summary> + /// 攻击塔是否可以收到伤害 + /// </summary> + public static bool TowerCanTakeDamage = false; + + /// <summary> + /// 攻击塔是否第一次收到伤害 + /// </summary> + public static bool TowerFirstTakeDamage = true; + + /// <summary> /// 是否是新手 /// </summary> public static bool IsNewbie = true; + + /// <summary> + /// 所有新手的引导步骤是否全部完成 + /// </summary> + public static bool IsNewbieGuideCompleted = false; + + /// <summary> + /// 无尽模式每一轮游戏中成功使用技能宝石的次数 + /// </summary> + public static int EndlessPortUseSkillTowerCount; + + /// <summary> + /// 每一轮游戏中成功开启的塔位置数量,这个是上阵的塔,可以攻击的塔位 + /// </summary> + public static int EndlessOpenAttackTowerCount; + + /// <summary> + /// 每一轮游戏中成功购买塔的数量 + /// </summary> + public static int EndlessBuyTowerCount; } } \ No newline at end of file -- Gitblit v1.9.1