From 00451158ba904571b1c6c755f34292dc76e25d80 Mon Sep 17 00:00:00 2001
From: River Jiang <546213258@qq.com>
Date: Wed, 28 Oct 2020 14:47:51 +0800
Subject: [PATCH] 替换新的充能条特效

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |   14 +++++++++-----
 1 files changed, 9 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 4e3c949..183e161 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,6 +52,8 @@
     // Start is called before the first frame update
     void Start()
     {
+        if (GA_SDK_Manager.Ins == null)
+            gameObject.AddComponent<GA_SDK_Manager>();
         GA_SDK_Manager.Ins.ArriveBattle();//埋点
         GA_SDK_Manager.Ins.Statistics(4);//埋点
 
@@ -83,6 +85,10 @@
             Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
             AddGuideEvent();
         }
+
+        GameConfig.EndlessOpenAttackTowerCount = 0;
+        GameConfig.EndlessBuyTowerCount = 0;
+        GameConfig.EndlessPortUseSkillTowerCount = 0;
     }
 
     /// <summary>
@@ -170,14 +176,14 @@
     /// </summary>
     private void SkillRelease()
     {
-        EndlessLevelManager.instance.RestartWave();
         int attributeId = 99902;
         int level = 1;
-        int waveLineIndex = 2;
+        int waveLineIndex = 1;
 
         // 播放特效,并处理伤害.
         EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
         AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
+        ++GameConfig.EndlessPortUseSkillTowerCount;
         StartCoroutine(Delay1());
     }
 
@@ -185,8 +191,6 @@
     {
         yield return new WaitForSeconds(1f);
         EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillReleaseDone);
-        GameConfig.IsNewbie = false;
-        EndlessLevelManager.instance.PauseWave();
     }
 
     /// <summary>
@@ -195,7 +199,7 @@
     private void NewbieGuideEnd()
     {
         EndlessLevelManager.instance.RestartWave();
-        GameConfig.IsNewbie = false;
+        GameConfig.IsNewbieGuideCompleted = true;
     }
 
     /// <summary>

--
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