From 00451158ba904571b1c6c755f34292dc76e25d80 Mon Sep 17 00:00:00 2001 From: River Jiang <546213258@qq.com> Date: Wed, 28 Oct 2020 14:47:51 +0800 Subject: [PATCH] 替换新的充能条特效 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 10 ++++++++++ 1 files changed, 10 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 859c0b7..183e161 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -52,6 +52,11 @@ // Start is called before the first frame update void Start() { + if (GA_SDK_Manager.Ins == null) + gameObject.AddComponent<GA_SDK_Manager>(); + GA_SDK_Manager.Ins.ArriveBattle();//埋点 + GA_SDK_Manager.Ins.Statistics(4);//埋点 + bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; @@ -80,6 +85,10 @@ Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform); AddGuideEvent(); } + + GameConfig.EndlessOpenAttackTowerCount = 0; + GameConfig.EndlessBuyTowerCount = 0; + GameConfig.EndlessPortUseSkillTowerCount = 0; } /// <summary> @@ -174,6 +183,7 @@ // 播放特效,并处理伤害. EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex); AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false); + ++GameConfig.EndlessPortUseSkillTowerCount; StartCoroutine(Delay1()); } -- Gitblit v1.9.1