using System.Collections;
using System.Diagnostics;
using System.Collections.Generic;
using UnityEngine;
using KTGMGemClient;
///
/// 新手引导控制脚本
///
public class GuideCtrl : MonoBehaviour
{
private static GuideCtrl ins;
public static GuideCtrl Ins { get { return ins; } }
GuidePanel panel;//UI
Dictionary allGuideDic;
GuideEnum currentStep;//当前引导到了第几步
int currentIndex;//分解步骤
int needIndex;//当前步骤中需要多少分步
///
/// Awake is called when the script instance is being loaded.
///
void Awake()
{
ins = this;
AddDic();
currentStep = GuideEnum.None;
currentIndex = -1;
panel = gameObject.AddComponent();
}
private void Start()
{
//int step = PlayerPrefs.GetInt("GemBattleGuide");
Init(0);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillDone, KillDone);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
//EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillStep, SkillStep);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.DragStep, DragStep);
EventCenter.Ins.Add((int)KTGMGemClient.EventType.ShowWarningTips, ShowWarningTips);//开始第三关,弹一大波敌人
EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
//EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
//EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone);
}
private void OnDestroy()
{
EventCenter.Ins.Remove((int)KTGMGemClient.EventType.AddCard, AddCard);
EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
EventCenter.Ins.Remove((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd);
EventCenter.Ins.Remove((int)KTGMGemClient.EventType.KillDone, KillDone);
EventCenter.Ins.Remove((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos);
EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
//EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillStep, SkillStep);
EventCenter.Ins.Remove((int)KTGMGemClient.EventType.DragStep, DragStep);
EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
//EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
//EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone);
}
public void Init(int step)
{
ChangeStep(GuideEnum.Step0);
GameConfig.CanOpenNewTower = false;
}
///
/// 初始化字典
///
void AddDic()
{
allGuideDic = new Dictionary();
allGuideDic.Add(GuideEnum.Step0, new string[] { GuideConfig.showWords[0], GuideConfig.showWords[1] });
allGuideDic.Add(GuideEnum.Step1, new string[] { GuideConfig.showWords[2], GuideConfig.showWords[3] });
allGuideDic.Add(GuideEnum.Step2, new string[] { GuideConfig.showWords[4], GuideConfig.showWords[5] });
allGuideDic.Add(GuideEnum.Step3, new string[] { });
allGuideDic.Add(GuideEnum.Step4, new string[] { GuideConfig.showWords[6] });
allGuideDic.Add(GuideEnum.Step5, new string[] { GuideConfig.showWords[7], GuideConfig.showWords[8] });
allGuideDic.Add(GuideEnum.Step6, new string[] { });
allGuideDic.Add(GuideEnum.Step7, new string[] { });
allGuideDic.Add(GuideEnum.Step8, new string[] { GuideConfig.showWords[9] });
allGuideDic.Add(GuideEnum.Step9, new string[] { });
allGuideDic.Add(GuideEnum.Step10, new string[] { GuideConfig.showWords[10], GuideConfig.showWords[11] });
allGuideDic.Add(GuideEnum.Step11, new string[] { });
allGuideDic.Add(GuideEnum.Step12, new string[] { GuideConfig.showWords[12], GuideConfig.showWords[13] });
allGuideDic.Add(GuideEnum.Step13, new string[] { });
allGuideDic.Add(GuideEnum.Step14, new string[] { GuideConfig.showWords[14], GuideConfig.showWords[15] });
}
///
/// 引导步骤
///
///
public void ChangeStep(GuideEnum step)
{
//if (currentStep != step)
{
currentStep = step;
switch (currentStep)
{
case GuideEnum.Step0:
Step0();
break;
case GuideEnum.Step1:
Step1();
break;
case GuideEnum.Step2:
Step2();
break;
case GuideEnum.Step3:
Step3();
break;
case GuideEnum.Step4:
Step4();
break;
case GuideEnum.Step5:
Step5();
break;
case GuideEnum.Step6:
Step6();
break;
case GuideEnum.Step7:
Step7();
break;
case GuideEnum.Step8:
Step8();
break;
case GuideEnum.Step9:
Step9();
break;
case GuideEnum.Step10:
Step10();
break;
case GuideEnum.Step11:
Step11();
break;
case GuideEnum.Step12:
Step12();
break;
case GuideEnum.Step13:
Step13();
break;
case GuideEnum.Step14:
Step14();
break;
case GuideEnum.Finish:
Finish();
break;
}
}
}
#region 步骤分解
private void Step0()
{
isShowing = true;
if (currentIndex == -1)//初始化本步
{
CommonDebugHelper.DebugError("第1步开始, 对话");
TDAA_SDKManager.Ins.Statistics(5);//埋点
currentIndex = 0;
needIndex = 2;
panel.SetGuideUI(true);
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
else if (currentIndex == 1)
{
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
}
private void Step1()
{
if (currentIndex == -1)
{
CommonDebugHelper.DebugError("第2步开始,购买火元素");
TDAA_SDKManager.Ins.Statistics(6);//埋点
TDAA_SDKManager.Ins.GuideStep(1);//埋点
currentIndex = 0;
needIndex = 2;
panel.SetGuideUI(false);
panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, Step1_1);
}
else if (currentIndex == 1)
{
panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, Step1_2);
currentIndex++;
}
}
///
/// 分步1,购买1排1列的火元素
///
private void Step1_1()
{
panel.Step1_1();
OnFinishOneStep();
}
///
/// 分步2,购买2排3列的火元素
///
private void Step1_2()
{
panel.Step1_2();
StartCoroutine(AfterCreateFire());
}
IEnumerator AfterCreateFire()
{
yield return new WaitForSeconds(1f);
OnFinishOneStep();
}
//对话
private void Step2()
{
isShowing = true;
if (currentIndex == -1)
{
CommonDebugHelper.DebugError("第3步开始,介绍火元素");
TDAA_SDKManager.Ins.GuideStep(2);//埋点
currentIndex = 0;
needIndex = 2;
panel.Step2(currentIndex);
panel.SetGuideUI(true);
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
//隐藏
}
else if (currentIndex == 1)
{
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
//currentIndex++;
}
}
//引导合成
private void Step3()
{
if (currentIndex == -1)
{
CommonDebugHelper.DebugError("第4步开始,引导合成火元素");
TDAA_SDKManager.Ins.GuideStep(3);//埋点
currentIndex = 0;
needIndex = 2;
panel.Step3(currentIndex, "");
}
}
//开始拖拽
public void BeginDrag()
{
panel.Step3_2("");
}
//结束推拽 没有合成,回到上一步
public void EndDrag()
{
panel.Step3(0, "");
}
//合成了卡牌,开始下一步
private void AddCard()
{
currentIndex = -1;
panel.StopShowDragPath(false);
ChangeStep(GuideEnum.Step4);
}
private void Step4()
{
if (currentIndex == -1)
{
CommonDebugHelper.DebugError("第5步开始,上阵火元素 ");
TDAA_SDKManager.Ins.GuideStep(4);//埋点
currentIndex = 0;
panel.StopShowDragPath(true);
panel.Step4(currentIndex, allGuideDic[currentStep][currentIndex]);
}
}
//建造了塔,开始下一步
private void CreateFireLv2()
{
currentIndex = -1;
panel.StopShowDragPath(true);
ChangeStep(GuideEnum.Step5);
}
private void Step5()
{
if (currentIndex == -1)
{
CommonDebugHelper.DebugError("第6步开始,开打第一波");
TDAA_SDKManager.Ins.GuideStep(5);//埋点
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFirstWave);
panel.Step5(currentIndex, "");
}
else if (currentIndex == 1)
{
isShowing = true;
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
}
private void ChargingEnd()
{
currentIndex = 0;
needIndex = 2;
panel.SetGuideUI(true);
isShowing = true;
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
private void Step6()
{
if (currentIndex == -1)
{
CommonDebugHelper.DebugError("第7步开始,出怪");
TDAA_SDKManager.Ins.GuideStep(6);//埋点
panel.SetGuideUI(false);
//恢复出怪
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave);
}
else if (currentIndex == 1)
{
isShowing = true;
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
//增加200金币
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.AddGold, 200);
}
}
private void KillDone()
{
currentIndex = -1;
ChangeStep(GuideEnum.Step7);
// currentIndex = 0;
// needIndex = 2;
// panel.SetGuideUI(true);
// isShowing = true;
// panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
private void Step7()
{
if (currentIndex == -1)
{
CommonDebugHelper.DebugError("第8步开始,跳过了");
TDAA_SDKManager.Ins.GuideStep(7);//埋点
currentIndex = 0;
needIndex = 1;
panel.SetGuideUI(false);
//GameConfig.CanOpenNewTower = true;
//等待解锁塔
//panel.Step7(currentIndex, allGuideDic[currentStep][currentIndex]);
//第一排直接开过塔了,引导买水元素
GetOneTowerPos();
}
}
private void GetOneTowerPos()
{
currentIndex = -1;
ChangeStep(GuideEnum.Step8);
}
private void Step8()
{
isShowing = true;
if (currentIndex == -1)//初始化本步
{
CommonDebugHelper.DebugError("第9步开始,介绍水元素");
TDAA_SDKManager.Ins.GuideStep(8);//埋点
GameConfig.CanOpenNewTower = false;
currentIndex = 0;
needIndex = 1;
panel.Step8();
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
}
private void Step9()
{
if (currentIndex == -1)
{
CommonDebugHelper.DebugError("第10步开始,购买水元素,第二步上阵");
TDAA_SDKManager.Ins.GuideStep(9);//埋点
currentIndex = 0;
needIndex = 2;
panel.SetGuideUI(false);
panel.Step9("", currentIndex, Step9_1);
}
else if (currentIndex == 1)
{
panel.Step9("", currentIndex, null);
}
}
///
/// 分步9,购买1排5列的水元素
///
private void Step9_1()
{
panel.Step9_1();
OnFinishOneStep();
}
private void CreateWaterLv1()
{
panel.CleanMask();
panel.StopShowDragPath(true);
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateSecondWave);//生成第二波小怪
}
private void SkillStep()
{
currentIndex = -1;
ChangeStep(GuideEnum.Step10);
}
private void DragStep()
{
currentIndex = -1;
ChangeStep(GuideEnum.Step10);
}
private void Step10()
{
isShowing = true;
if (currentIndex == -1)//初始化本步
{
CommonDebugHelper.DebugError("第11步开始,自己编的,需要修改,反正就是引导换位置");
TDAA_SDKManager.Ins.GuideStep(10);//埋点
currentIndex = 0;
needIndex = 2;
panel.SetGuideUI(true);
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
else if (currentIndex == 1)
{
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
//panel.Step10();
}
}
private void Step11()
{
if (currentIndex == -1)
{
CommonDebugHelper.DebugError("第12步开始,已经换了位置");
TDAA_SDKManager.Ins.GuideStep(11);//埋点
currentIndex = 0;
needIndex = 1;
panel.Step11Drag(currentIndex);
}
}
//开始拖拽
public void BeginDrag11_1()
{
panel.Step11Drag(1);
}
//结束推拽 没有合成,回到上一步
public void EndDrag11_1()
{
panel.Step11Drag(0);
}
public void DragDone()
{
GameConfig.CanDragTower = false;
CommonDebugHelper.Debug("结束拖拽");
panel.Step11Drag(2);
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave);
}
///
/// 大波敌人来袭
///
private void ShowWarningTips()
{
CommonDebugHelper.Debug("这里需要显示大波敌人来袭");
panel.Step11_End();
//结束后需要
//EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave);
}
private void CreateThirdWaveDone()
{
currentIndex = -1;
ChangeStep(GuideEnum.Step12);
}
// private void SkillRelease()
// {
// panel.SkillRelease();
// }
// private void SkillReleaseDone()
// {
// currentIndex = -1;
// ChangeStep(GuideEnum.Step12);
// }
private void Step12()
{
isShowing = true;
if (currentIndex == -1)//初始化本步
{
CommonDebugHelper.DebugError("第13步开始,对话框说明技能");
TDAA_SDKManager.Ins.GuideStep(12);//埋点
currentIndex = 0;
needIndex = 2;
panel.Step12();
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
else
{
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
}
private void Step13()
{
isShowing = true;
if (currentIndex == -1)//初始化本步
{
CommonDebugHelper.DebugError("第14步开始,引导释放技能");
TDAA_SDKManager.Ins.GuideStep(13);//埋点
currentIndex = 0;
needIndex = 2;
panel.Step13("释放技能", AfterSkillDone);
}
}
private void AfterSkillDone()
{
panel.CleanMask();
StartCoroutine(ChangeState());
}
IEnumerator ChangeState()
{
CommonDebugHelper.Debug("释放技能结束,这里等了1秒钟");
yield return new WaitForSeconds(1.0f);
currentIndex = -1;
ChangeStep(GuideEnum.Step14);
}
private void Step14()
{
isShowing = true;
if (currentIndex == -1)//初始化本步
{
CommonDebugHelper.DebugError("第15步开始,引导释放技能");
TDAA_SDKManager.Ins.GuideStep(14);//埋点
currentIndex = 0;
needIndex = 2;
panel.Step14();
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
else
{
panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack);
}
}
private void Finish()
{
UnityEngine.Debug.Log("新手指导已经完成了");
TDAA_SDKManager.Ins.GuideStep(13);//埋点
GameConfig.CanOpenNewTower = true;
GameConfig.CanBuyNewTower = true;
EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish);
PlayerPrefs.SetInt("GemBattleGuide", 1);
Destroy(gameObject);
}
#endregion
#region 点击事件
bool isShowing;//是否正在显示文字
///
/// 文字显示结束
///
public void ShowWordCallBack()
{
isShowing = false;
if (needIndex - currentIndex == 1)
{
currentIndex = needIndex;
}
//currentIndex++;
}
///
/// 完成了当前步骤中的一个分步骤
///
public void OnFinishOneStep()
{
if (isShowing)
{
//正在显示文字,第一次点击,显示全部
panel.ShowWordImmediately();
}
else if (needIndex - currentIndex > 0)
{
//说明当前步骤没完成,进行下一个分步
currentIndex++;
ChangeStep(currentStep);
}
else
{
//开始新的步骤
currentIndex = -1;
ChangeStep(currentStep + 1);
}
//Debug.LogError($"当前引导:{currentStep} 当前步数:{currentIndex} 总共有:{needIndex}步");
}
#endregion
}