using System.Collections.Generic;
using UnityEngine;
namespace Core.Health
{
///
/// A simple scriptable object that defines which other alignments it can harm. It can never harm
/// any other alignment that's not a SimpleAlignment
///
[CreateAssetMenu(fileName = "Alignment.asset", menuName = "StarterKit/Simple Alignment", order = 1)]
public class SimpleAlignment : ScriptableObject, IAlignmentProvider
{
///
/// A collection of other alignment objects that we can harm
///
public List opponents;
///
/// Gets whether the given alignment is in our known list of opponents
///
public bool CanHarm(IAlignmentProvider other)
{
if (other == null)
{
return true;
}
var otherAlignment = other as SimpleAlignment;
return otherAlignment != null && opponents.Contains(otherAlignment);
}
}
}