using UnityEngine; using UnityEngine.EventSystems; public class ImageSkillRim : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { ImageSkill imageSkill; public void OnPointerEnter(PointerEventData eventData) { if (imageSkill.IsDraging) { imageSkill.SetTarget(gameObject); } } public void OnPointerExit(PointerEventData eventData) { if (imageSkill.IsDraging) { imageSkill.SetTarget(null); } } // Start is called before the first frame update void Start() { imageSkill = transform.parent.Find("Image_Skill").GetComponent(); } }