using UnityEngine;
namespace TowerDefense.Agents.Data
{
[CreateAssetMenu(fileName = "AgentConfiguration.asset", menuName = "TowerDefense/Agent Configuration", order = 1)]
public class AgentConfiguration : ScriptableObject
{
///
/// The name of the agent
///
public string agentName;
///
/// Short summary of the agent
///
[Multiline]
public string agentDescription;
///
/// The Agent prefab that will be used on instantiation
///
public Agent agentPrefab;
///
/// 血量基准缩放值.
///
public float healthScale = 1.0f;
}
}